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VR Video Content Market Status and Trend Analysis 2017-2026 (COVID-19 Version)

  • Report Code : 561159
  • Industry : Telecom and IT
  • Published On : Feb 2021
  • Pages : 97
  • Publisher : 99strategy
  • Format: WMR PPT FormatWMR PDF Format

Summary

Further key aspects of the report indicate that:
Chapter 1: Research Scope: Product Definition, Type, End-Use & Methodology
Chapter 2: Global Industry Summary
Chapter 3: Market Dynamics
Chapter 4: Global Market Segmentation by region, type and End-Use
Chapter 5: North America Market Segmentation by region, type and End-Use
Chapter 6: Europe Market Segmentation by region, type and End-Use
Chapter 7: Asia-Pacific Market Segmentation by region, type and End-Use
Chapter 8: South America Market Segmentation by region, type and End-Use
Chapter 9: Middle East and Africa Market Segmentation by region, type and End-Use.
Chapter 10: Market Competition by Companies
Chapter 11: Market forecast and environment forecast.
Chapter 12: Industry Summary.

The global VR Video Content market has the potential to grow with xx million USD with growing CAGR in the forecast period from 2021f to 2026f. Factors driving the market for VR Video Content are the significant development of demand and improvement of COVID-19 and geo-economics.

Based on the type of product, the global VR Video Content market segmented into
Software
Services

Based on the end-use, the global VR Video Content market classified into
Real Estate
Travel & Hospitality
Media & Entertainment
Healthcare
Retail
Gaming
Automotive
Others

Based on geography, the global VR Video Content market segmented into
North America [U.S., Canada, Mexico]
Europe [Germany, UK, France, Italy, Rest of Europe]
Asia-Pacific [China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific]
South America [Brazil, Argentina, Rest of Latin America]
Middle East & Africa [GCC, North Africa, South Africa, Rest of Middle East and Africa]

And the major players included in the report are
Blippar
360 Labs
Matterport
Koncept VR
SubVRsive
Panedia Pty Ltd.
WeMakeVR
VIAR (Viar360)
Pixvana Inc.
Scapic

Table of Contents
1 RESEARCH SCOPE
1.1 Research Product Definition
1.2 Research Segmentation
1.2.1 Product Type
1.2.2 Main product Type of Major Players
1.3 Demand Overview
1.4 Research Methodology
2 GLOBAL VR VIDEO CONTENT INDUSTRY
2.1 Summary about VR Video Content Industry
2.2 VR Video Content Market Trends
2.2.1 VR Video Content Production & Consumption Trends
2.2.2 VR Video Content Demand Structure Trends
2.3 VR Video Content Cost & Price
3 MARKET DYNAMICS
3.1 Manufacturing & Purchasing Behavior in 2020
3.2 Market Development under the Impact of COVID-19
3.2.1 Drivers
3.2.2 Restraints
3.2.3 Opportunity
3.2.4 Risk
4 GLOBAL MARKET SEGMENTATION
4.1 Region Segmentation (2017 to 2021f)
4.1.1 North America (U.S., Canada and Mexico)
4.1.2 Europe (Germany, UK, France, Italy, Rest of Europe)
4.1.3 Asia-Pacific (China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific)
4.1.4 South America (Brazil,, Argentina, Rest of Latin America)
4.1.5 Middle East and Africa (GCC, North Africa, South Africa, Rest of Middle East and Africa)
4.2 Product Type Segmentation (2017 to 2021f)
4.2.1 Software
4.2.2 Services
4.3 Consumption Segmentation (2017 to 2021f)
4.3.1 Real Estate
4.3.2 Travel & Hospitality
4.3.3 Media & Entertainment
4.3.4 Healthcare
4.3.5 Retail
4.3.6 Gaming
4.3.7 Automotive
4.3.8 Others
5 NORTH AMERICA MARKET SEGMENT
5.1 Region Segmentation (2017 to 2021f)
5.1.1 U.S.
5.1.2 Canada
5.1.3 Mexico
5.2 Product Type Segmentation (2017 to 2021f)
5.2.1 Software
5.2.2 Services
5.3 Consumption Segmentation (2017 to 2021f)
5.3.1 Real Estate
5.3.2 Travel & Hospitality
5.3.3 Media & Entertainment
5.3.4 Healthcare
5.3.5 Retail
5.3.6 Gaming
5.3.7 Automotive
5.3.8 Others
5.4 Impact of COVID-19 in North America
6 EUROPE MARKET SEGMENTATION
6.1 Region Segmentation (2017 to 2021f)
6.1.1 Germany
6.1.2 UK
6.1.3 France
6.1.4 Italy
6.1.5 Rest of Europe
6.2 Product Type Segmentation (2017 to 2021f)
6.2.1 Software
6.2.2 Services
6.3 Consumption Segmentation (2017 to 2021f)
6.3.1 Real Estate
6.3.2 Travel & Hospitality
6.3.3 Media & Entertainment
6.3.4 Healthcare
6.3.5 Retail
6.3.6 Gaming
6.3.7 Automotive
6.3.8 Others
6.4 Impact of COVID-19 in Europe
7 ASIA-PACIFIC MARKET SEGMENTATION
7.1 Region Segmentation (2017 to 2021f)
7.1.1 China
7.1.2 India
7.1.3 Japan
7.1.4 South Korea
7.1.5 Southeast Asia
7.1.6 Australia
7.1.7 Rest of Asia Pacific
7.2 Product Type Segmentation (2017 to 2021f)
7.2.1 Software
7.2.2 Services
7.3 Consumption Segmentation (2017 to 2021f)
7.3.1 Real Estate
7.3.2 Travel & Hospitality
7.3.3 Media & Entertainment
7.3.4 Healthcare
7.3.5 Retail
7.3.6 Gaming
7.3.7 Automotive
7.3.8 Others
7.4 Impact of COVID-19 in Europe
8 SOUTH AMERICA MARKET SEGMENTATION
8.1 Region Segmentation (2017 to 2021f)
8.1.1 Brazil
8.1.2 Argentina
8.1.3 Rest of Latin America
8.2 Product Type Segmentation (2017 to 2021f)
8.2.1 Software
8.2.2 Services
8.3 Consumption Segmentation (2017 to 2021f)
8.3.1 Real Estate
8.3.2 Travel & Hospitality
8.3.3 Media & Entertainment
8.3.4 Healthcare
8.3.5 Retail
8.3.6 Gaming
8.3.7 Automotive
8.3.8 Others
8.4 Impact of COVID-19 in Europe
9 MIDDLE EAST AND AFRICA MARKET SEGMENTATION
9.1 Region Segmentation (2017 to 2021f)
9.1.1 GCC
9.1.2 North Africa
9.1.3 South Africa
9.1.4 Rest of Middle East and Africa
9.2 Product Type Segmentation (2017 to 2021f)
9.2.1 Software
9.2.2 Services
9.3 Consumption Segmentation (2017 to 2021f)
9.3.1 Real Estate
9.3.2 Travel & Hospitality
9.3.3 Media & Entertainment
9.3.4 Healthcare
9.3.5 Retail
9.3.6 Gaming
9.3.7 Automotive
9.3.8 Others
9.4 Impact of COVID-19 in Europe
10 COMPETITION OF MAJOR PLAYERS
10.1 Brief Introduction of Major Players
10.1.1 Blippar
10.1.2 360 Labs
10.1.3 Matterport
10.1.4 Koncept VR
10.1.5 SubVRsive
10.1.6 Panedia Pty Ltd.
10.1.7 WeMakeVR
10.1.8 VIAR (Viar360)
10.1.9 Pixvana Inc.
10.1.10 Scapic
10.2 VR Video Content Sales Date of Major Players (2017-2020e)
10.2.1 Blippar
10.2.2 360 Labs
10.2.3 Matterport
10.2.4 Koncept VR
10.2.5 SubVRsive
10.2.6 Panedia Pty Ltd.
10.2.7 WeMakeVR
10.2.8 VIAR (Viar360)
10.2.9 Pixvana Inc.
10.2.10 Scapic
10.3 Market Distribution of Major Players
10.4 Global Competition Segmentation
11 MARKET FORECAST
11.1 Forecast by Region
11.2 Forecast by Demand
11.3 Environment Forecast
11.3.1 Impact of COVID-19
11.3.2 Geopolitics Overview
11.3.3 Economic Overview of Major Countries
12 REPORT SUMMARY STATEMENT

List of Table
1.Table VR Video Content Product Type Overview
2.Table VR Video Content Product Type Market Share List
3.Table VR Video Content Product Type of Major Players
4.Table Brief Introduction of Blippar
5.Table Brief Introduction of 360 Labs
6.Table Brief Introduction of Matterport
7.Table Brief Introduction of Koncept VR
8.Table Brief Introduction of SubVRsive
9.Table Brief Introduction of Panedia Pty Ltd.
10.Table Brief Introduction of WeMakeVR
11.Table Brief Introduction of VIAR (Viar360)
12.Table Brief Introduction of Pixvana Inc.
13.Table Brief Introduction of Scapic
14.Table Products & Services of Blippar
15.Table Products & Services of 360 Labs
16.Table Products & Services of Matterport
17.Table Products & Services of Koncept VR
18.Table Products & Services of SubVRsive
19.Table Products & Services of Panedia Pty Ltd.
20.Table Products & Services of WeMakeVR
21.Table Products & Services of VIAR (Viar360)
22.Table Products & Services of Pixvana Inc.
23.Table Products & Services of Scapic
24.Table Market Distribution of Major Players
25.Table Global Major Players Sales Revenue (Million USD) 2017-2020e
26.Table Global Major Players Sales Revenue (Million USD) Share 2017-2020e
27.Table Global VR Video Content Market Forecast (Million USD) by Region 2021f-2026f
28.Table Global VR Video Content Market Forecast (Million USD) Share by Region 2021f-2026f
29.Table Global VR Video Content Market Forecast (Million USD) by Demand 2021f-2026f
30.Table Global VR Video Content Market Forecast (Million USD) Share by Demand 2021f-2026f

List of Figure
1.Figure Global VR Video Content Market Size under the Impact of COVID-19, 2017-2021f (USD Million)
2.Figure Global VR Video Content Market by Region under the Impact of COVID-19, 2017-2021f (USD Million)
3.Figure Global VR Video Content Market by Product Type under the Impact of COVID-19, 2017-2021f (USD Million)
4.Figure Global VR Video Content Market by Demand under the Impact of COVID-19, 2017-2021f (USD Million)
5.Figure Global VR Video Content Production by Region under the Impact of COVID-19, 2021-2026 (USD Million)
6.Figure Global VR Video Content Consumption by Region under the Impact of COVID-19, 2021-2026 (USD Million)
7.Figure Global VR Video Content Consumption by Type under the Impact of COVID-19, 2021-2026 (USD Million)
8.Figure North America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
9.Figure Europe Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
10.Figure Asia-Pacific Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
11.Figure South America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
12.Figure Middle East and Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
13.Figure Software Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
14.Figure Services Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
15.Figure Real Estate Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
16.Figure Travel & Hospitality Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
17.Figure Media & Entertainment Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
18.Figure Healthcare Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
19.Figure Retail Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
20.Figure Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
21.Figure Automotive Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
22.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
23.Figure U.S. Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
24.Figure Canada Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
25.Figure Mexico Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
26.Figure Software Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
27.Figure Services Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
28.Figure Real Estate Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
29.Figure Travel & Hospitality Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
30.Figure Media & Entertainment Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
31.Figure Healthcare Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
32.Figure Retail Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
33.Figure Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
34.Figure Automotive Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
35.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
36.Figure Germany Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
37.Figure UK Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
38.Figure France Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
39.Figure Italy Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
40.Figure Rest of Europe Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
41.Figure Software Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
42.Figure Services Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
43.Figure Real Estate Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
44.Figure Travel & Hospitality Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
45.Figure Media & Entertainment Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
46.Figure Healthcare Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
47.Figure Retail Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
48.Figure Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
49.Figure Automotive Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
50.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
51.Figure China Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
52.Figure India Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
53.Figure Japan Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
54.Figure South Korea Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
55.Figure Southeast Asia Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
56.Figure Australia Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
57.Figure Rest of Asia Pacific Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
58.Figure Software Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
59.Figure Services Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
60.Figure Real Estate Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
61.Figure Travel & Hospitality Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
62.Figure Media & Entertainment Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
63.Figure Healthcare Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
64.Figure Retail Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
65.Figure Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
66.Figure Automotive Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
67.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
68.Figure Brazil Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
69.Figure Argentina Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
70.Figure Rest of Latin America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
71.Figure Software Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
72.Figure Services Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
73.Figure Real Estate Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
74.Figure Travel & Hospitality Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
75.Figure Media & Entertainment Segmentation Market Size (USD Mil

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