Summary
Further key aspects of the report indicate that:
Chapter 1: Research Scope: Product Definition, Type, End-Use & Methodology
Chapter 2: Global Industry Summary
Chapter 3: Market Dynamics
Chapter 4: Global Market Segmentation by region, type and End-Use
Chapter 5: North America Market Segmentation by region, type and End-Use
Chapter 6: Europe Market Segmentation by region, type and End-Use
Chapter 7: Asia-Pacific Market Segmentation by region, type and End-Use
Chapter 8: South America Market Segmentation by region, type and End-Use
Chapter 9: Middle East and Africa Market Segmentation by region, type and End-Use.
Chapter 10: Market Competition by Companies
Chapter 11: Market forecast and environment forecast.
Chapter 12: Industry Summary.
The global VR Social Platforms market has the potential to grow with xx million USD with growing CAGR in the forecast period from 2021f to 2026f. Factors driving the market for VR Social Platforms are the significant development of demand and improvement of COVID-19 and geo-economics.
Based on the type of product, the global VR Social Platforms market segmented into
On-premise
Cloud-based
Based on the end-use, the global VR Social Platforms market classified into
Individual
Enterprise
Others
Based on geography, the global VR Social Platforms market segmented into
North America [U.S., Canada, Mexico]
Europe [Germany, UK, France, Italy, Rest of Europe]
Asia-Pacific [China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific]
South America [Brazil, Argentina, Rest of Latin America]
Middle East & Africa [GCC, North Africa, South Africa, Rest of Middle East and Africa]
And the major players included in the report are
Microsoft
Mozilla Firefox
Valve
Cluster
LiveLike
Rec Room
Facebook
Bigscreen
JanusVR
WorldViz
WILD
VR-ON
VRChat
VTime Holdings
Table of Contents
1 RESEARCH SCOPE
1.1 Research Product Definition
1.2 Research Segmentation
1.2.1 Product Type
1.2.2 Main product Type of Major Players
1.3 Demand Overview
1.4 Research Methodology
2 GLOBAL VR SOCIAL PLATFORMS INDUSTRY
2.1 Summary about VR Social Platforms Industry
2.2 VR Social Platforms Market Trends
2.2.1 VR Social Platforms Production & Consumption Trends
2.2.2 VR Social Platforms Demand Structure Trends
2.3 VR Social Platforms Cost & Price
3 MARKET DYNAMICS
3.1 Manufacturing & Purchasing Behavior in 2020
3.2 Market Development under the Impact of COVID-19
3.2.1 Drivers
3.2.2 Restraints
3.2.3 Opportunity
3.2.4 Risk
4 GLOBAL MARKET SEGMENTATION
4.1 Region Segmentation (2017 to 2021f)
4.1.1 North America (U.S., Canada and Mexico)
4.1.2 Europe (Germany, UK, France, Italy, Rest of Europe)
4.1.3 Asia-Pacific (China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific)
4.1.4 South America (Brazil,, Argentina, Rest of Latin America)
4.1.5 Middle East and Africa (GCC, North Africa, South Africa, Rest of Middle East and Africa)
4.2 Product Type Segmentation (2017 to 2021f)
4.2.1 On-premise
4.2.2 Cloud-based
4.3 Consumption Segmentation (2017 to 2021f)
4.3.1 Individual
4.3.2 Enterprise
4.3.3 Others
5 NORTH AMERICA MARKET SEGMENT
5.1 Region Segmentation (2017 to 2021f)
5.1.1 U.S.
5.1.2 Canada
5.1.3 Mexico
5.2 Product Type Segmentation (2017 to 2021f)
5.2.1 On-premise
5.2.2 Cloud-based
5.3 Consumption Segmentation (2017 to 2021f)
5.3.1 Individual
5.3.2 Enterprise
5.3.3 Others
5.4 Impact of COVID-19 in North America
6 EUROPE MARKET SEGMENTATION
6.1 Region Segmentation (2017 to 2021f)
6.1.1 Germany
6.1.2 UK
6.1.3 France
6.1.4 Italy
6.1.5 Rest of Europe
6.2 Product Type Segmentation (2017 to 2021f)
6.2.1 On-premise
6.2.2 Cloud-based
6.3 Consumption Segmentation (2017 to 2021f)
6.3.1 Individual
6.3.2 Enterprise
6.3.3 Others
6.4 Impact of COVID-19 in Europe
7 ASIA-PACIFIC MARKET SEGMENTATION
7.1 Region Segmentation (2017 to 2021f)
7.1.1 China
7.1.2 India
7.1.3 Japan
7.1.4 South Korea
7.1.5 Southeast Asia
7.1.6 Australia
7.1.7 Rest of Asia Pacific
7.2 Product Type Segmentation (2017 to 2021f)
7.2.1 On-premise
7.2.2 Cloud-based
7.3 Consumption Segmentation (2017 to 2021f)
7.3.1 Individual
7.3.2 Enterprise
7.3.3 Others
7.4 Impact of COVID-19 in Europe
8 SOUTH AMERICA MARKET SEGMENTATION
8.1 Region Segmentation (2017 to 2021f)
8.1.1 Brazil
8.1.2 Argentina
8.1.3 Rest of Latin America
8.2 Product Type Segmentation (2017 to 2021f)
8.2.1 On-premise
8.2.2 Cloud-based
8.3 Consumption Segmentation (2017 to 2021f)
8.3.1 Individual
8.3.2 Enterprise
8.3.3 Others
8.4 Impact of COVID-19 in Europe
9 MIDDLE EAST AND AFRICA MARKET SEGMENTATION
9.1 Region Segmentation (2017 to 2021f)
9.1.1 GCC
9.1.2 North Africa
9.1.3 South Africa
9.1.4 Rest of Middle East and Africa
9.2 Product Type Segmentation (2017 to 2021f)
9.2.1 On-premise
9.2.2 Cloud-based
9.3 Consumption Segmentation (2017 to 2021f)
9.3.1 Individual
9.3.2 Enterprise
9.3.3 Others
9.4 Impact of COVID-19 in Europe
10 COMPETITION OF MAJOR PLAYERS
10.1 Brief Introduction of Major Players
10.1.1 Microsoft
10.1.2 Mozilla Firefox
10.1.3 Valve
10.1.4 Cluster
10.1.5 LiveLike
10.1.6 Rec Room
10.1.7 Facebook
10.1.8 Bigscreen
10.1.9 JanusVR
10.1.10 WorldViz
10.1.11 WILD
10.1.12 VR-ON
10.1.13 VRChat
10.1.14 VTime Holdings
10.2 VR Social Platforms Sales Date of Major Players (2017-2020e)
10.2.1 Microsoft
10.2.2 Mozilla Firefox
10.2.3 Valve
10.2.4 Cluster
10.2.5 LiveLike
10.2.6 Rec Room
10.2.7 Facebook
10.2.8 Bigscreen
10.2.9 JanusVR
10.2.10 WorldViz
10.2.11 WILD
10.2.12 VR-ON
10.2.13 VRChat
10.2.14 VTime Holdings
10.3 Market Distribution of Major Players
10.4 Global Competition Segmentation
11 MARKET FORECAST
11.1 Forecast by Region
11.2 Forecast by Demand
11.3 Environment Forecast
11.3.1 Impact of COVID-19
11.3.2 Geopolitics Overview
11.3.3 Economic Overview of Major Countries
12 REPORT SUMMARY STATEMENT
List of Table
1.Table VR Social Platforms Product Type Overview
2.Table VR Social Platforms Product Type Market Share List
3.Table VR Social Platforms Product Type of Major Players
4.Table Brief Introduction of Microsoft
5.Table Brief Introduction of Mozilla Firefox
6.Table Brief Introduction of Valve
7.Table Brief Introduction of Cluster
8.Table Brief Introduction of LiveLike
9.Table Brief Introduction of Rec Room
10.Table Brief Introduction of Facebook
11.Table Brief Introduction of Bigscreen
12.Table Brief Introduction of JanusVR
13.Table Brief Introduction of WorldViz
14.Table Brief Introduction of WILD
15.Table Brief Introduction of VR-ON
16.Table Brief Introduction of VRChat
17.Table Brief Introduction of VTime Holdings
18.Table Products & Services of Microsoft
19.Table Products & Services of Mozilla Firefox
20.Table Products & Services of Valve
21.Table Products & Services of Cluster
22.Table Products & Services of LiveLike
23.Table Products & Services of Rec Room
24.Table Products & Services of Facebook
25.Table Products & Services of Bigscreen
26.Table Products & Services of JanusVR
27.Table Products & Services of WorldViz
28.Table Products & Services of WILD
29.Table Products & Services of VR-ON
30.Table Products & Services of VRChat
31.Table Products & Services of VTime Holdings
32.Table Market Distribution of Major Players
33.Table Global Major Players Sales Revenue (Million USD) 2017-2020e
34.Table Global Major Players Sales Revenue (Million USD) Share 2017-2020e
35.Table Global VR Social Platforms Market Forecast (Million USD) by Region 2021f-2026f
36.Table Global VR Social Platforms Market Forecast (Million USD) Share by Region 2021f-2026f
37.Table Global VR Social Platforms Market Forecast (Million USD) by Demand 2021f-2026f
38.Table Global VR Social Platforms Market Forecast (Million USD) Share by Demand 2021f-2026f
List of Figure
1.Figure Global VR Social Platforms Market Size under the Impact of COVID-19, 2017-2021f (USD Million)
2.Figure Global VR Social Platforms Market by Region under the Impact of COVID-19, 2017-2021f (USD Million)
3.Figure Global VR Social Platforms Market by Product Type under the Impact of COVID-19, 2017-2021f (USD Million)
4.Figure Global VR Social Platforms Market by Demand under the Impact of COVID-19, 2017-2021f (USD Million)
5.Figure Global VR Social Platforms Production by Region under the Impact of COVID-19, 2021-2026 (USD Million)
6.Figure Global VR Social Platforms Consumption by Region under the Impact of COVID-19, 2021-2026 (USD Million)
7.Figure Global VR Social Platforms Consumption by Type under the Impact of COVID-19, 2021-2026 (USD Million)
8.Figure North America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
9.Figure Europe Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
10.Figure Asia-Pacific Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
11.Figure South America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
12.Figure Middle East and Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
13.Figure On-premise Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
14.Figure Cloud-based Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
15.Figure Individual Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
16.Figure Enterprise Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
17.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
18.Figure U.S. Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
19.Figure Canada Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
20.Figure Mexico Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
21.Figure On-premise Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
22.Figure Cloud-based Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
23.Figure Individual Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
24.Figure Enterprise Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
25.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
26.Figure Germany Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
27.Figure UK Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
28.Figure France Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
29.Figure Italy Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
30.Figure Rest of Europe Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
31.Figure On-premise Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
32.Figure Cloud-based Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
33.Figure Individual Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
34.Figure Enterprise Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
35.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
36.Figure China Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
37.Figure India Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
38.Figure Japan Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
39.Figure South Korea Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
40.Figure Southeast Asia Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
41.Figure Australia Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
42.Figure Rest of Asia Pacific Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
43.Figure On-premise Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
44.Figure Cloud-based Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
45.Figure Individual Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
46.Figure Enterprise Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
47.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
48.Figure Brazil Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
49.Figure Argentina Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
50.Figure Rest of Latin America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
51.Figure On-premise Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
52.Figure Cloud-based Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
53.Figure Individual Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
54.Figure Enterprise Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
55.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
56.Figure GCC Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
57.Figure North Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
58.Figure South Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
59.Figure Rest of Middle East and Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
60.Figure On-premise Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
61.Figure Cloud-based Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
62.Figure Individual Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
63.Figure Enterprise Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
64.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
65.Figure VR Social Platforms Sales Revenue (Million USD) of Microsoft 2017-2020e
66.Figure VR Social Platforms Sales Revenue (Million USD) of Mozilla Firefox 2017-2020e
67.Figure VR Social Platforms Sales Revenue (Million USD) of Valve 2017-2020e
68.Figure VR Social Platforms Sales Revenue (Million USD) of Cluster 2017-2020e
69.Figure VR Social Platforms Sales Revenue (Million USD) of LiveLike 2017-2020e
70.Figure VR Social Platforms Sales Revenue (Million USD) of Rec Room 2017-2020e
71.Figure VR Social Platforms Sales Revenue (Million USD) of Facebook 2017-2020e
72.Figure VR Social Platforms Sales Revenue (Million USD) of Bigscreen 2017-2020e
73.Figure VR Social Platforms Sales Revenue (Million USD) of JanusVR 2017-2020e
74.Figure VR Social Platforms Sales Revenue (Million USD) of WorldViz 2017-2020e
75.Figure VR Social Platforms Sales Revenue (Million USD) of WILD 2017-2020e
76.Figure VR Social Platforms Sales Revenue (Million USD) of VR-ON 2017-2020e
77.Figure VR Social Platforms Sales Revenue (Million USD) of VRChat 2017-2020e
78.Figure VR Social Platforms Sales Revenue (Million USD) of VTime Holdings 2017-2020e
79.