We have an updated report [Version - 2023] available. Kindly sign up to get the sample of the report.

Virtual Reality Market in India (2019-2027)

  • Report Code : 267426
  • Industry : Telecom and IT
  • Published On : May 2019
  • Pages : 60
  • Publisher : Netscribes
  • Format: WMR PPT FormatWMR PDF Format

Impact Analysis of Covid-19

The complete version of the Report will include the impact of the COVID-19, and anticipated change on the future outlook of the industry, by taking into the account the political, economic, social, and technological parameters.

The adoption of virtual reality (VR) in industries like automotive, medical, aerospace and defense, gaming, retail, education, and entertainment are being driven by its benefits in training, conferencing, and communication. In India, the rate of adoption of innovative VR applications such as a head-up display and head-mounted display is rising, leading to generation of considerable funding. In 2013, the Indian VR market generated funds worth INR 7.04 Bn, while in 2017 the market had generated funds worth INR 122.44 Bn, thus rising at a compound annual growth rate (CAGR) of 104.24% for that period.

Key growth drivers of the market:
o The Indian government has initiated several development programs, which are supporting the VR market. Also, organizations like IDG Ventures India (IDGVI) and Axilor Ventures are participating in the development of the VR market in India with the help of investments through Frontier Tech Innovators Program. As a result, various kinds of VR equipment have become easily accessible and affordable for Indians, thus driving the growth of the market.
o VR has recently found extensive usage in India in the fields of military, telecommunications, entertainment, and medicine for training, developing easy mobile application, designing games, and enabling easy surgery simulation, phobia treatment, and robotic surgery. Increasing use of VR applications in different industries is driving growth of the market across India.


Key deterrents to the growth of the market:
Although the Indian VR market operates with the help of several large, small, domestic and international enterprises, the technological infrastructure of the country lags behind that of the advanced economies like China, the United States of America (U.S.A), and Japan. Also, the Indian parents are often not ready to let their children use VR applications extensively through games, movies, or other forms of entertainment, or even education for they fear that it might develop addiction among kids. As a result, use of VR applications in India is limited to specific play stations at supermarkets, or in the form of headgears sold with smartphones.

Companies covered:

o IndiaNIC Infotech Limited
o Juego Studio Private Limited
o Meraki Virtual Reality Studio
o Merxius Software Private Limited
o Quy Technology Private Limited
o SmartVizx Private Limited
o Tata Elixsi
o Xenium Digital Private Limited
o Yudiz Solution Private Limited
o Zatun



Customizations available
With the given market data, we offer customizations according to specific needs. Write to us at support@researchonglobalmarkets.com, or connect with us here.



Chapter 1: Executive summary

Chapter 2: Socio-economic indicators

Chapter 3: Introduction
3.1. Virtual reality market - definition and structure

Chapter 4: Global virtual reality market
4.1. Market overview
4.2. Market size and growth forecast - value-wise (2017-2023e)
4.3. Country-wise virtual reality implementation (2018)
o China
o France
o USA
o UK
o Nordics (Sweden, Norway, Finland)
o Germany
4.4. Virtual reality deployment split (2018)
o Experimenters
o Implementers

Chapter 5: Virtual reality market in India
5.1. Market overview
5.2. Virtual reality market funding scenario (2013-2017)
5.3. Key trends of the market
5.5. Virtual reality market applications
o Automotive
o Medical
o Aerospace and defense
o Others
5.6. Virtual reality business hubs in India - city-wise concentration of start-ups (2017)

Chapter 6: Key growth drivers of the market

Chapter 7: Key deterrents to the growth of the market

Chapter 8: Competitive landscape
8.1. Porter's five forces analysis
8.2. IndiaNIC Infotech Limited
o Corporate information
o Business description
o Products and services
o Key people
o Financial snapshot (total income, net profit/loss)
o Key ratios
o Business segments, geographical segments

*Note: Similar information areas will be covered for the remaining competitors

8.3. Juego Studio Private Limited
8.4. Meraki Virtual Reality Studio
8.5. Merxius Software Private Limited
8.6. Quy Technology Private Limited
8.7. SmartVizx Private Limited
8.8. Tata Elixsi
8.9. Xenium Digital Private Limited
8.10. Yudiz Solution Private Limited
8.11. Zatun

Chapter 9: Recent developments

Appendix
1. Research methodology
2. About Research On Global Markets

Choose License Type

Happy To Assist You

Contact Images

We will be happy to help you find what you need. Please call us or write to us:

Frequently Asked Questions

This report incorporates the analysis of factors that augments the market growth. Report presents competitive landscape of the global market. This also provides the scope of different segments and applications that can potentially influence the market in the future. The analysis is based on current market trends and historic growth data. It includes detailed market segmentation, regional analysis, and competitive landscape of the industry.
The report efficiently evaluates the current market size and provides industry forecast. The market was valued at xxx Million US$ in 2019, and is expected to grow at a CAGR of xx% during the period 2020-2027.
The report efficiently evaluates the current market size and provides forecast for the industry in terms of Value (US$ Mn) and Volume (Thousands Units).
  • Types
  • Applications
  • Technology
  • End-use Industries
  • Regions
The report share key insights on the following:
  • Current market size
  • Market forecast
  • Market opportunities
  • Key drivers and restraints
  • Regulatory scenario
  • Industry trend
  • Pestle analysis
  • Porter’s analysis
  • New product approvals/launch
  • Promotion and marketing initiatives
  • Pricing analysis
  • Competitive landscape
It helps the businesses in making strategic decisions.
Customization helps the organization to gain insight on specific segments and regions of interest. Thus, WMR offers tailored report information based on business requirement in order to take strategic calls.
Contact us

mapicon
Sales Office (U.S.):
Worldwide Market Reports, 533 Airport Boulevard, Suite 400, Burlingame, CA 94010, United States

mapicon+1-415-871-0703

mapicon
Asia Pacific Intelligence Center (India):
Worldwide Market Reports, 403, 4th Floor, Bremen Business Center, Aundh, Pune, Maharashtra 411007, India.

Newsletter

Want us to send you latest updates of the current trends, insights, and more, signup to our newsletter (for alerts, special offers, and discounts).


Secure Payment By:
paymenticon

This website is secured Origin CA certificate on the server, Comodo, Firewall and Verified Sitelock Malware Protection

secureimg

© 2024 Worldwide Market Reports. All Rights Reserved