Summary
As the world continues to deal with COVID-19, economies are moving into recession, under multiple adverse factors, the GDP of European and American countries in the second quarter suffered a historical contraction. At an annualized rate, the US GDP fell by 32.9% month on month, while the overall GDP of the euro zone fell by 12.1%.
Moreover, the economic prospects of Europe and the United States in the third quarter under the epidemic situation are hardly optimistic. The resumption of work and production not only brought economic data back, but also triggered a rebound in the epidemic situation. At present, the United States is still the 'epicenter' of the global epidemic. The total number of confirmed cases has exceeded 4.8 million, and the epidemic situation in some European countries has also rebounded. Affected by this, more than 20 states in the United States have announced the suspension or withdrawal of part of the economic restart plan. Britain and Italy have also decided to extend the state of emergency. The rebound of the epidemic situation has posed considerable risks to the economic prospects of Europe and the United States.
In the second quarter of this year, US GDP shrank by 9.5% on a month on month basis, or 32.9% at an annual rate, the largest decline since the 1940s. Data show that the sharp decline in personal consumption is the main drag on the U.S. GDP growth in the second quarter.
Compared with the United States, Europe's economic contraction in the second quarter was smaller, but it was also the lowest on record, with Germany and France contracting more than 10%. According to the data released by the Federal Bureau of statistics, Germany's GDP fell by 10.1% in the second quarter after adjusting for prices, seasons and working days, the largest decline since the quarterly economic data were available in 1970.
Thanks to the effective control and policy support of the new epidemic, China's economy rebounded sharply in the second quarter. The growth rate of manufacturing industry, which accounted for about 28% of GDP, rebounded sharply to 4.4% from the negative value in the first quarter. Chinese original equipment manufacturers (OEMs) and suppliers are ramping up production. And there are increased investments in digital footprints in manufacturing. OEMs in other parts of the world are offering incentives to drive sales. XYZResearch published a report for global VIDEO GAME CONTROLLER market in this environment.
In terms of revenue, this research report indicated that the global VIDEO GAME CONTROLLER market was valued at USD XXX million in 2019, and it is expected to reach a value of USD XXX million by 2026, at a CAGR of XX % over the forecast period 2021-2026. Correspondingly, the forecast analysis of VIDEO GAME CONTROLLER industry comprises of China, USA, Japan, India, Korea and South America, with the production and revenue data in each of the sub-segments.
The Nintendo aims at producing XX VIDEO GAME CONTROLLER in 2020, with XX % production to take place in global market, Sony accounts for a volume share of XX %.
Regional Segmentation (Value; Revenue, USD Million, 2015 - 2026) of VIDEO GAME CONTROLLER Market by XYZResearch Include
China
EU
USA
Japan
India
Southeast Asia
South America
Competitive Analysis; Who are the Major Players in VIDEO GAME CONTROLLER Market?
Nintendo
Sony
Microsoft
Sega
Atari
SNES
SteelSeries
Logitech
MOGA
Mad Catz
...
Major Type of VIDEO GAME CONTROLLER Covered in XYZResearch report:
Wired video game controllers
Wireless video game controllers
Application Segments Covered in XYZResearch Market
For PCs
For Consoles
Others
For any other requirements, please feel free to contact us and we will provide you customized report.
Table of Contents
Global VIDEO GAME CONTROLLER Market Analysis 2020, With Top Companies, Production, Revenue, Consumption, Price and Growth Rate
1 Market Scope
1.1 Product Details and Introduction
1.1.1 Wired video game controllers -Product Introduction and Major Manufacturers
1.1.2 Wireless video game controllers -Product Introduction and Major Manufacturers
1.2 Market Snapshot
1.2.1 Major Companies Overview
1.2.2 Market Concentration
1.2.3 Six-Year Compound Annual Growth Rate (CAGR)
2 Global VIDEO GAME CONTROLLER Market Assessment, by Segmentation
2.1 Type Breakdown Estimates & Forecast, Sales Volume (2015-2026)
2.2 Type Breakdown Estimates & Forecast, Sales Value (2015-2026)
2.3 Application Breakdown Estimates & Forecast, by Application (2015-2026)
3 Regional Market Analysis
3.1 China VIDEO GAME CONTROLLER Market
3.1.1 Top Companies leading VIDEO GAME CONTROLLER Development in China (2015-2020)
3.1.2 Sales Value of Major Company in China Market (2015-2020)
3.1.3 China VIDEO GAME CONTROLLER Price (USD/Unit), by Type (2019-2020)
3.1.4 Sales in China Market, by Type (2015-2026)
3.2 EU VIDEO GAME CONTROLLER Market
3.2.1 Top Companies leading VIDEO GAME CONTROLLER Development in EU (2015-2020)
3.2.2 Sales Value of Major Company in EU Market (2015-2020)
3.2.3 EU VIDEO GAME CONTROLLER Price (USD/Unit), by Type (2019-2020)
3.2.4 Sales in EU Market, by Type (2015-2026)
3.3 USA VIDEO GAME CONTROLLER Market
3.3.1 Top Companies leading VIDEO GAME CONTROLLER Development in USA (2015-2020)
3.3.2 Sales Value of Major Company in USA Market (2015-2020)
3.3.3 USA VIDEO GAME CONTROLLER Price (USD/Unit), by Type (2019-2020)
3.3.4 Sales in USA Market, by Type (2015-2026)
3.4 Japan VIDEO GAME CONTROLLER Market
3.4.1 Top Companies leading VIDEO GAME CONTROLLER Development in Japan (2015-2020)
3.4.2 Sales Value of Major Company in Japan Market (2015-2020)
3.4.3 Japan VIDEO GAME CONTROLLER Price (USD/Unit), by Type (2019-2020)
3.4.4 Sales in Japan Market, by Type (2015-2026)
3.5 India VIDEO GAME CONTROLLER Market
3.5.1 Top Companies leading VIDEO GAME CONTROLLER Development in India (2015-2020)
3.5.2 Sales Value of Major Company in India Market (2015-2020)
3.5.3 India VIDEO GAME CONTROLLER Price (USD/Unit), by Type (2019-2020)
3.5.4 Sales in India Market, by Type (2015-2026)
3.6 Southeast Asia VIDEO GAME CONTROLLER Market
3.6.1 Top Companies leading VIDEO GAME CONTROLLER Development in Southeast Asia (2015-2020)
3.6.2 Sales Value of Major Company in Southeast Asia Market (2015-2020)
3.6.3 Southeast Asia VIDEO GAME CONTROLLER Price (USD/Unit), by Type (2019-2020)
3.6.4 Sales in Southeast Asia Market, by Type (2015-2026)
3.7 South America VIDEO GAME CONTROLLER Market
3.7.1 Top Companies leading VIDEO GAME CONTROLLER Development in South America (2015-2020)
3.7.2 Sales Value of Major Company in South America Market (2015-2020)
3.7.3 South America VIDEO GAME CONTROLLER Price (USD/Unit), by Type (2019-2020)
3.7.4 Sales in South America Market, by Type (2015-2026)
4 Value Chain (Impact of COVID-19)
4.1 VIDEO GAME CONTROLLER Value Chain Analysis
4.1.1 Upstream
4.1.2 Downstream
4.2 COVID-19 Impact on VIDEO GAME CONTROLLER Industry
4.2.1 Industrial Policy Issued Under the Epidemic Situation
4.3 Cost-Under the Epidemic Situation
4.3.1 Cost of Raw Material
4.4 Channel Analysis
4.4.1 Distribution Channel-Under the Epidemic Situation
4.4.2 Distributors
5 Regional Market Forecast (2021-2026)
5.1 Global VIDEO GAME CONTROLLER Sales and Growth Rate (2021-2026)
5.2 Global VIDEO GAME CONTROLLER Sales Value and Growth Rate (2021-2026)
6 VIDEO GAME CONTROLLER Competitive Analysis
6.1 Nintendo
6.1.1 Nintendo Company Profiles
6.1.2 Nintendo Product Introduction
6.1.3 Nintendo VIDEO GAME CONTROLLER Production, Revenue (2015-2020)
6.1.4 SWOT Analysis
6.2 Sony
6.2.1 Sony Company Profiles
6.2.2 Sony Product Introduction
6.2.3 Sony VIDEO GAME CONTROLLER Production, Revenue (2015-2020)
6.2.4 SWOT Analysis
6.3 Microsoft
6.3.1 Microsoft Company Profiles
6.3.2 Microsoft Product Introduction
6.3.3 Microsoft VIDEO GAME CONTROLLER Production, Revenue (2015-2020)
6.3.4 SWOT Analysis
6.4 Sega
6.4.1 Sega Company Profiles
6.4.2 Sega Product Introduction
6.4.3 Sega VIDEO GAME CONTROLLER Production, Revenue (2015-2020)
6.4.4 SWOT Analysis
6.5 Atari
6.5.1 Atari Company Profiles
6.5.2 Atari Product Introduction
6.5.3 Atari VIDEO GAME CONTROLLER Production, Revenue (2015-2020)
6.5.4 SWOT Analysis
6.6 SNES
6.6.1 SNES Company Profiles
6.6.2 SNES Product Introduction
6.6.3 SNES VIDEO GAME CONTROLLER Production, Revenue (2015-2020)
6.6.4 SWOT Analysis
6.7 SteelSeries
6.7.1 SteelSeries Company Profiles
6.7.2 SteelSeries Product Introduction
6.7.3 SteelSeries VIDEO GAME CONTROLLER Production, Revenue (2015-2020)
6.7.4 SWOT Analysis
6.8 Logitech
6.8.1 Logitech Company Profiles
6.8.2 Logitech Product Introduction
6.8.3 Logitech VIDEO GAME CONTROLLER Production, Revenue (2015-2020)
6.8.4 SWOT Analysis
6.9 MOGA
6.9.1 MOGA Company Profiles
6.9.2 MOGA Product Introduction
6.9.3 MOGA VIDEO GAME CONTROLLER Production, Revenue (2015-2020)
6.9.4 SWOT Analysis
6.10 Mad Catz
6.10.1 Mad Catz Company Profiles
6.10.2 Mad Catz Product Introduction
6.10.3 Mad Catz VIDEO GAME CONTROLLER Production, Revenue (2015-2020)
6.10.4 SWOT Analysis
7 Conclusion
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