Summary
World trade was already slowing in 2019 before COVID 19 outbreak, weighed down by trade tensions and slowing economic growth, such as uncertainty generated from Brexit, the U.S.-China trade war, the Japan-South Korea trade war.
Trade is expected to fall by between 13% and 32% in 2020 as the COVID 19 pandemic disrupts normal economic activity and life around the world, according to the study of WTO.The decline in exports has been mainly due to the ongoing global slowdown, which got aggravated due to the current Covid-19 crisis. The latter resulted in large scale disruptions in supply chains and demand resulting in cancellation of orders.
XYZResearch's analysis shows that as China started reopening its economy, world exports initially recovered across the board. But estimates of the expected recovery in 2021 are uncertain, with outcomes depending largely on the duration of the outbreak and the effectiveness of the policy responses.
This research report indicated that the global HANDHELD GAME CONSOLE market was valued at USD XXX million in 2019, and it is expected to reach a value of USD XXX million by 2026, at a CAGR of XX % over the forecast period 2021-2026. In terms of the export, China occupied more than XX % export market share in 2019, India occupied XX %. XXX is the second largest region around the world, it occupied about XX % export market share in 2019. In terms of the Local Capacity, XXX is the largest region around the world, it occupied about XX % export market share in 2019.
Regional Segmentation (Value; Revenue, USD Million, 2015 - 2026) of HANDHELD GAME CONSOLE Market by XYZResearch Include
China
EU
North America
Japan
India
Southeast Asia
South America
Middle East and Africa
Competitive Analysis; Who are the Major Players in HANDHELD GAME CONSOLE Market?
Nintendo
PlayStation Vita (Sony)
Nvidia
Wikipad
Razer Edge
GCW-Zero
LeapFrog
...
Major Type of HANDHELD GAME CONSOLE Covered in XYZResearch report:
3D Screen Type
LCD Screen Type
Application Segments Covered in XYZResearch Market
Children
Adults
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Table of Contents
Global HANDHELD GAME CONSOLE Market 2015-2026, With Breakdown Data of Capacity, Sales, Production, Export, Import, Revenue, Price, Cost and Gross Margin
1 Market Scope
1.1 Product Details and Introduction
1.1.1 3D Screen Type -Product Introduction and Major Manufacturers
1.1.2 LCD Screen Type -Product Introduction and Major Manufacturers
1.2 Market Snapshot
1.2.1 Major Companies Overview
1.2.2 Market Concentration
1.2.3 Six-Year Compound Annual Growth Rate (CAGR)
2 Regional Market Analysis
2.1 China HANDHELD GAME CONSOLE Status and Prospect (2015-2026)
2.1.1 China HANDHELD GAME CONSOLE Market Size and Growth Rate (2015-2026)
2.1.2 China HANDHELD GAME CONSOLE Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
2.2 EU HANDHELD GAME CONSOLE Status and Prospect (2015-2026)
2.2.1 EU HANDHELD GAME CONSOLE Market Size and Growth Rate (2015-2026)
2.2.2 EU HANDHELD GAME CONSOLE Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
2.3 USA HANDHELD GAME CONSOLE Status and Prospect (2015-2026)
2.3.1 USA HANDHELD GAME CONSOLE Market Size and Growth Rate (2015-2026)
2.3.2 USA HANDHELD GAME CONSOLE Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
2.4 Japan HANDHELD GAME CONSOLE Status and Prospect (2015-2026)
2.4.1 Japan HANDHELD GAME CONSOLE Market Size and Growth Rate (2015-2026)
2.4.2 Japan HANDHELD GAME CONSOLE Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
2.5 India HANDHELD GAME CONSOLE Status and Prospect (2015-2026)
2.5.1 India HANDHELD GAME CONSOLE Market Size and Growth Rate (2015-2026)
2.5.2 India HANDHELD GAME CONSOLE Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
2.6 Southeast Asia HANDHELD GAME CONSOLE Status and Prospect (2015-2026)
2.6.1 Southeast Asia HANDHELD GAME CONSOLE Market Size and Growth Rate (2015-2026)
2.6.2 Southeast Asia HANDHELD GAME CONSOLE Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
2.7 South America HANDHELD GAME CONSOLE Status and Prospect (2015-2026)
2.7.1 South America HANDHELD GAME CONSOLE Market Size and Growth Rate (2015-2026)
2.7.2 South America HANDHELD GAME CONSOLE Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
2.8 HANDHELD GAME CONSOLE Status and Prospect (2015-2026)
2.8.1 HANDHELD GAME CONSOLE Market Size and Growth Rate (2015-2026)
2.8.2 HANDHELD GAME CONSOLE Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
3 Global HANDHELD GAME CONSOLE Market Assessment by Segment
3.1 Global HANDHELD GAME CONSOLE Capacity and Growth Rate
3.2 Global HANDHELD GAME CONSOLE Sales by Type
3.3 Global HANDHELD GAME CONSOLE Sales Revenue by Type
3.4 Global HANDHELD GAME CONSOLE Consumption by Application
4 Global HANDHELD GAME CONSOLE Market Assessment by Regions
4.1 Global HANDHELD GAME CONSOLE Production Analysis and Forecast by Regions (2015-2026)
4.2 Global HANDHELD GAME CONSOLE Sales Analysis and Forecast by Regions (2015-2026)
4.3 Global HANDHELD GAME CONSOLE Sales Revenue Analysis and Forecast by Regions (2015-2026)
5 Value Chain (Impact of COVID-19)
5.1 HANDHELD GAME CONSOLE Value Chain Analysis
5.1.1 Upstream
5.1.2 Downstream
5.2 COVID-19 Impact on HANDHELD GAME CONSOLE Industry
5.2.1 Industrial Policy Issued Under the Epidemic Situation
5.3 Cost-Under the Epidemic Situation
5.3.1 Cost of Raw Material
5.4 Channel Analysis
5.4.1 Distribution Channel-Under the Epidemic Situation
5.4.2 Distributors
6 Competitive Landscape
6.1 Global HANDHELD GAME CONSOLE Capacity Market Share of Manufacturers (2019-2020)
6.2 Global HANDHELD GAME CONSOLE Sales Market Share of Manufacturers (2019-2020)
6.3 Global HANDHELD GAME CONSOLE Sales Revenue Market Share of Manufacturers (2019-2020)
7 HANDHELD GAME CONSOLE Competitive Analysis
7.1 Nintendo
7.1.1 Nintendo Company Profiles
7.1.2 Nintendo Product Introduction
7.1.3 Nintendo HANDHELD GAME CONSOLE Production, Revenue (2015-2020)
7.1.4 SWOT Analysis
7.2 PlayStation Vita (Sony)
7.2.1 PlayStation Vita (Sony) Company Profiles
7.2.2 PlayStation Vita (Sony) Product Introduction
7.2.3 PlayStation Vita (Sony) HANDHELD GAME CONSOLE Production, Revenue (2015-2020)
7.2.4 SWOT Analysis
7.3 Nvidia
7.3.1 Nvidia Company Profiles
7.3.2 Nvidia Product Introduction
7.3.3 Nvidia HANDHELD GAME CONSOLE Production, Revenue (2015-2020)
7.3.4 SWOT Analysis
7.4 Wikipad
7.4.1 Wikipad Company Profiles
7.4.2 Wikipad Product Introduction
7.4.3 Wikipad HANDHELD GAME CONSOLE Production, Revenue (2015-2020)
7.4.4 SWOT Analysis
7.5 Razer Edge
7.5.1 Razer Edge Company Profiles
7.5.2 Razer Edge Product Introduction
7.5.3 Razer Edge HANDHELD GAME CONSOLE Production, Revenue (2015-2020)
7.5.4 SWOT Analysis
7.6 GCW-Zero
7.6.1 GCW-Zero Company Profiles
7.6.2 GCW-Zero Product Introduction
7.6.3 GCW-Zero HANDHELD GAME CONSOLE Production, Revenue (2015-2020)
7.6.4 SWOT Analysis
7.7 LeapFrog
7.7.1 LeapFrog Company Profiles
7.7.2 LeapFrog Product Introduction
7.7.3 LeapFrog HANDHELD GAME CONSOLE Production, Revenue (2015-2020)
7.7.4 SWOT Analysis
8 Conclusion