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Global Mixed Reality Market 2020-2026 by Offering, Device Type, End-user, and Region: Trend Forecast and Growth Opportunity

  • Report Code : 342059
  • Industry : Telecom and IT
  • Published On : Jan 2020
  • Pages : 150
  • Publisher : Grace Market Data
  • Format: WMR PPT FormatWMR PDF Format

Impact Analysis of Covid-19

The complete version of the Report will include the impact of the COVID-19, and anticipated change on the future outlook of the industry, by taking into the account the political, economic, social, and technological parameters.

Global mixed reality market is expected to reach $5,436.7 million by 2026, representing an astonishing 2019-2026 CAGR of 51.5% driven by the fast adoption of mixed reality technology across many industrial sectors. Highlighted with 73 tables and 65 figures, this 150-page report "Global Mixed Reality Market 2020-2026 by Offering, Device Type, End-user, and Region: Trend Forecast and Growth Opportunity" is based on a comprehensive research of the entire global mixed reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical data for 2016-2019 with 2019 as the base year, estimates for 2020, and forecasts for 2020-2026. (Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.) In-depth qualitative analyses include identification and investigation of the following aspects: • Market Structure • Growth Drivers • Restraints and Challenges • Emerging Product Trends & Market Opportunities • Porter's Fiver Forces The trend and outlook of global market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify global mixed reality market in every aspect of the classification from perspectives of Offering, Device Type, End-user, and Region. Based on offering, the global market is segmented into the following sub-markets with annual revenue for 2016-2026 included in each section. • Hardware (further segmented into Power Units, Semiconductor Components, Sensors, Other Hardware) • Software Based on device type, the global market is segmented into the following sub-markets with annual revenue for 2016-2026 included in each section. • Wireless Head Mounted Display • Wired Head Mounted Display Based on end-user, the global market is segmented into the following sub-markets with annual revenue for 2016-2026 included in each section. • Industrial Sector • Education • Entertainment & Gaming • Healthcare • Architecture • Aerospace & Defense • Other End-users Geographically, the following regions together with the listed national/local markets are fully investigated: • APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka) • Europe (Germany, UK, France, Spain, Italy, Rest of Europe; Rest of Europe is further segmented into Russia, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania) • North America (U.S. and Canada) • Latin America (Brazil, Mexico, Argentina, Rest of Latin America) • RoW (Saudi Arabia, UAE, South Africa) For each of the aforementioned regions and countries, market analysis and revenue data are available for 2016-2026. The breakdown of all regional markets by country and split of major national markets by Offering, Device Type, and End-user over the study years (2016-2026) are also included. The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players. Specifically, potential risks associated with investing in global mixed reality market are assayed quantitatively and qualitatively through GMD's Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions. Key Players: Acer Inc. Amber Garage (Holokit) Apple Inc AsusTek Computer Inc. Atheer Canon, Inc. DAQRI Dell Technologies Inc. Eon Reality, Inc. Facebook Google Inc. Hewlett Packard Enterprise Company HTC Corporation Infinity Augmented Reality, Inc. Intel Corporation Magic Leap, Inc. Meta Company Microsoft Corporation Occipital Inc. Oculus VR, LLC Osterhout Design Group Recon Instruments Samsung Electronics Company Limited Seiko Epson Corporation (Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

1 Introduction	8
1.1 Industry Definition and Research Scope	8
1.1.1 Industry Definition	8
1.1.2 Research Scope	9
1.2 Research Methodology	11
1.2.1 Overview of Market Research Methodology	11
1.2.2 Market Assumption	12
1.2.3 Secondary Data	12
1.2.4 Primary Data	12
1.2.5 Data Filtration and Model Design	13
1.2.6 Market Size/Share Estimation	14
1.2.7 Research Limitations	15
1.3 Executive Summary	16
2 Market Overview and Dynamics	18
2.1 Market Size and Forecast	18
2.2 Major Growth Drivers	19
2.3 Market Restraints and Challenges	22
2.4 Emerging Opportunities and Market Trends	25
2.5 Porter's Fiver Forces Analysis	28
3 Segmentation of Global Market by Offering	32
3.1 Market Overview by Offering	32
3.2 Hardware	34
3.3 Software	35
4 Segmentation of Global Market by Device Type	36
4.1 Market Overview by Device Type	36
4.2 Wireless Head Mounted Display	38
4.3 Wired Head Mounted Display	39
5 Segmentation of Global Market by End-user	40
5.1 Market Overview by End-user	40
5.2 Industrial Sector	42
5.3 Education	43
5.4 Entertainment & Gaming	44
5.5 Healthcare	45
5.6 Architecture	46
5.7 Aerospace & Defense	47
5.8 Other End-users	48
6 Segmentation of Global Market by Region	49
6.1 Geographic Market Overview 2016-2026	49
6.2 North America Market 2016-2026 by Country	53
6.2.1 Overview of North America Market	53
6.2.2 U.S. Market	56
6.2.3 Canadian Market	60
6.3 European Market 2016-2026 by Country	62
6.3.1 Overview of European Market	62
6.3.2 Germany	65
6.3.3 UK	67
6.3.4 France	69
6.3.5 Spain	71
6.3.6 Italy	73
6.3.7 Rest of European Market	75
6.4 Asia-Pacific Market 2016-2026 by Country	77
6.4.1 Overview of Asia-Pacific Market	77
6.4.2 Japan	80
6.4.3 China	83
6.4.4 Australia	85
6.4.5 India	87
6.4.6 South Korea	89
6.4.7 Rest of APAC Region	91
6.5 Latin America Market 2016-2026 by Country	93
6.5.1 Argentina	96
6.5.2 Brazil	98
6.5.3 Mexico	100
6.5.4 Rest of Latin America Market	102
6.6 Rest of World Market 2016-2026 by Country	103
6.6.1 UAE	106
6.6.2 Saudi Arabia	108
6.6.3 South Africa	110
6.6.4 Other National Markets	112
7 Competitive Landscape	113
7.1 Overview of Key Vendors	113
7.2 New Product Launch, Partnership, Investment, and M&A	117
7.3 Company Profiles	119
Acer Inc.	119
Amber Garage (Holokit)	121
Apple Inc	122
AsusTek Computer Inc.	123
Atheer	124
Canon, Inc.	125
DAQRI	126
Dell Technologies Inc.	127
Eon Reality, Inc.	128
Facebook	129
Google Inc.	130
Hewlett Packard Enterprise Company	131
HTC Corporation	132
Infinity Augmented Reality, Inc.	133
Intel Corporation	134
Magic Leap, Inc.	135
Meta Company	136
Microsoft Corporation	137
Occipital Inc.	138
Oculus VR, LLC	139
Osterhout Design Group	140
Recon Instruments	141
Samsung Electronics Company Limited	142
Seiko Epson Corporation	143
8 Investing in Global Market: Risk Assessment and Management	144
8.1 Risk Evaluation of Global Market	144
8.2 Critical Success Factors (CSFs)	147
Related Reports and Products	150

Table 1.  Snapshot of Global Mixed Reality Market, 2019-2026	17
Table 2.  Main Product Trends and Market Opportunities in Global Mixed Reality Market	25
Table 3. Global Mixed Reality Market by Offering, 2016-2026, $ mn	32
Table 4. Global Mixed Reality Market: Hardware by Component, 2016-2026, $ mn	34
Table 5. Global Mixed Reality Market by Device Type, 2016-2026, $ mn	36
Table 6. Global Mixed Reality Market by End-user, 2016-2026, $ mn	40
Table 7. Global Mixed Reality Market by Region, 2016-2026, $ mn	50
Table 8.  Leading National Mixed Reality Market, 2019 and 2026, $ mn	52
Table 9. North America Mixed Reality Market by Country, 2016-2026, $ mn	55
Table 10. U.S. Mixed Reality Market by Offering, 2016-2026, $ mn	58
Table 11. U.S. Mixed Reality Market by Device Type, 2016-2026, $ mn	58
Table 12. U.S. Mixed Reality Market by End-user, 2016-2026, $ mn	58
Table 13. Canada Mixed Reality Market by Offering, 2016-2026, $ mn	61
Table 14. Canada Mixed Reality Market by Device Type, 2016-2026, $ mn	61
Table 15. Canada Mixed Reality Market by End-user, 2016-2026, $ mn	61
Table 16. Europe Mixed Reality Market by Country, 2016-2026, $ mn	64
Table 17. Germany Mixed Reality Market by Offering, 2016-2026, $ mn	66
Table 18. Germany Mixed Reality Market by Device Type, 2016-2026, $ mn	66
Table 19. Germany Mixed Reality Market by End-user, 2016-2026, $ mn	66
Table 20. UK Mixed Reality Market by Offering, 2016-2026, $ mn	68
Table 21. UK Mixed Reality Market by Device Type, 2016-2026, $ mn	68
Table 22. UK Mixed Reality Market by End-user, 2016-2026, $ mn	68
Table 23. France Mixed Reality Market by Offering, 2016-2026, $ mn	70
Table 24. France Mixed Reality Market by Device Type, 2016-2026, $ mn	70
Table 25. France Mixed Reality Market by End-user, 2016-2026, $ mn	70
Table 26. Spain Mixed Reality Market by Offering, 2016-2026, $ mn	72
Table 27. Spain Mixed Reality Market by Device Type, 2016-2026, $ mn	72
Table 28. Spain Mixed Reality Market by End-user, 2016-2026, $ mn	72
Table 29. Italy Mixed Reality Market by Offering, 2016-2026, $ mn	74
Table 30. Italy Mixed Reality Market by Device Type, 2016-2026, $ mn	74
Table 31. Italy Mixed Reality Market by End-user, 2016-2026, $ mn	74
Table 32. Mixed Reality Market in Rest of Europe by Country, 2016-2026, $ mn	76
Table 33. APAC Mixed Reality Market by Country, 2016-2026, $ mn	79
Table 34. Japan Mixed Reality Market by Offering, 2016-2026, $ mn	82
Table 35. Japan Mixed Reality Market by Device Type, 2016-2026, $ mn	82
Table 36. Japan Mixed Reality Market by End-user, 2016-2026, $ mn	82
Table 37. China Mixed Reality Market by Offering, 2016-2026, $ mn	84
Table 38. China Mixed Reality Market by Device Type, 2016-2026, $ mn	84
Table 39. China Mixed Reality Market by End-user, 2016-2026, $ mn	84
Table 40. Australia Mixed Reality Market by Offering, 2016-2026, $ mn	86
Table 41. Australia Mixed Reality Market by Device Type, 2016-2026, $ mn	86
Table 42. Australia Mixed Reality Market by End-user, 2016-2026, $ mn	86
Table 43. India Mixed Reality Market by Offering, 2016-2026, $ mn	88
Table 44. India Mixed Reality Market by Device Type, 2016-2026, $ mn	88
Table 45. India Mixed Reality Market by End-user, 2016-2026, $ mn	88
Table 46. South Korea Mixed Reality Market by Offering, 2016-2026, $ mn	90
Table 47. South Korea Mixed Reality Market by Device Type, 2016-2026, $ mn	90
Table 48. South Korea Mixed Reality Market by End-user, 2016-2026, $ mn	90
Table 49. Mixed Reality Market in Rest of APAC by Country, 2016-2026, $ mn	92
Table 50. Latin America Mixed Reality Market by Country, 2016-2026, $ mn	95
Table 51. Argentina Mixed Reality Market by Offering, 2016-2026, $ mn	97
Table 52. Argentina Mixed Reality Market by Device Type, 2016-2026, $ mn	97
Table 53. Argentina Mixed Reality Market by End-user, 2016-2026, $ mn	97
Table 54. Brazil Mixed Reality Market by Offering, 2016-2026, $ mn	99
Table 55. Brazil Mixed Reality Market by Device Type, 2016-2026, $ mn	99
Table 56. Brazil Mixed Reality Market by End-user, 2016-2026, $ mn	99
Table 57. Mexico Mixed Reality Market by Offering, 2016-2026, $ mn	101
Table 58. Mexico Mixed Reality Market by Device Type, 2016-2026, $ mn	101
Table 59. Mexico Mixed Reality Market by End-user, 2016-2026, $ mn	101
Table 60. RoW Mixed Reality Market by Country, 2016-2026, $ mn	105
Table 61. UAE Mixed Reality Market by Offering, 2016-2026, $ mn	107
Table 62. UAE Mixed Reality Market by Device Type, 2016-2026, $ mn	107
Table 63. UAE Mixed Reality Market by End-user, 2016-2026, $ mn	107
Table 64. Saudi Arabia Mixed Reality Market by Offering, 2016-2026, $ mn	109
Table 65. Saudi Arabia Mixed Reality Market by Device Type, 2016-2026, $ mn	109
Table 66. Saudi Arabia Mixed Reality Market by End-user, 2016-2026, $ mn	109
Table 67. South Africa Mixed Reality Market by Offering, 2016-2026, $ mn	111
Table 68. South Africa Mixed Reality Market by Device Type, 2016-2026, $ mn	111
Table 69. South Africa Mixed Reality Market by End-user, 2016-2026, $ mn	111
Table 70. Global Mixed Reality Market by Key Vendor, 2019, $ mn	115
Table 71. Key Financials of Acer Inc., 2016-2018, $ mn	120
Table 72.  Risk Evaluation for Investing in Global Market, 2019-2026	145
Table 73. Critical Success Factors and Key Takeaways	148

Figure 1.  Research Method Flow Chart	11
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation	14
Figure 3. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2026	16
Figure 4. Global Mixed Reality Market, 2016-2026, $ mn	18
Figure 5. Primary Drivers and Impact Factors of Global Mixed Reality Market	19
Figure 6. Primary Restraints and Impact Factors of Global Mixed Reality Market	22
Figure 7. Porter's Fiver Forces Analysis of Global Mixed Reality Market	28
Figure 8. Breakdown of Global Mixed Reality Market by Offering, 2019-2026, % of Revenue	32
Figure 9. Contribution to Global 2020-2026 Cumulative Revenue by Offering, Value ($ mn) and Share (%)	33
Figure 10. Global Mixed Reality Market: Hardware, 2016-2026, $ mn	34
Figure 11. Global Mixed Reality Market: Software, 2016-2026, $ mn	35
Figure 12. Breakdown of Global Mixed Reality Market by Device Type, 2019-2026, % of Revenue	36
Figure 13. Contribution to Global 2020-2026 Cumulative Revenue by Device Type, Value ($ mn) and Share (%)	37
Figure 14. Global Mixed Reality Market: Wireless Head Mounted Display, 2016-2026, $ mn	38
Figure 15. Global Mixed Reality Market: Wired Head Mounted Display, 2016-2026, $ mn	39
Figure 16. Breakdown of Global Mixed Reality Market by End-user, 2019-2026, % of Revenue	40
Figure 17. Contribution to Global 2020-2026 Cumulative Revenue by End-user, Value ($ mn) and Share (%)	41
Figure 18. Global Mixed Reality Market: Industrial Sector, 2016-2026, $ mn	42
Figure 19. Global Mixed Reality Market: Education, 2016-2026, $ mn	43
Figure 20. Global Mixed Reality Market: Entertainment & Gaming, 2016-2026, $ mn	44
Figure 21. Global Mixed Reality Market: Healthcare, 2016-2026, $ mn	45
Figure 22. Global Mixed Reality Market: Architecture, 2016-2026, $ mn	46
Figure 23. Global Mixed Reality Market: Aerospace & Defense, 2016-2026, $ mn	47
Figure 24. Global Mixed Reality Market: Other End-users, 2016-2026, $ mn	48
Figure 25.  Global Market Snapshot by Region	49
Figure 26.  Geographic Spread of Worldwide Mixed Reality Market, 2019-2026, % of Revenue	50
Figure 27. Contribution to Global 2020-2026 Cumulative Revenue by Region, Value ($ mn) and Share (%)	51
Figure 28.  North American Mixed Reality Market, 2016-2026, $ mn	54
Figure 29. Breakdown of North America Mixed Reality Market by Country, 2019 and 2026, % of Revenue	54
Figure 30. Contribution to North America 2020-2026 Cumulative Revenue by Country, Value ($ mn) and Share (%)	55
Figure 31. U.S. Mixed Reality Market, 2016-2026, $ mn	57
Figure 32. Canada Mixed Reality Market, 2016-2026, $ mn	60
Figure 33.  European Mixed Reality Market, 2016-2026, $ mn	63
Figure 34. Breakdown of European Mixed Reality Market by Country, 2019 and 2026, % of Revenue	63
Figure 35. Contribution to Europe 2020-2026 Cumulative Revenue by Country, Value ($ mn) and Share (%)	64
Figure 36.  Mixed Reality Market in Germany, 2016-2026, $ mn	65
Figure 37.  Mixed Reality Market in UK, 2016-2026, $ mn	67
Figure 38.  Mixed Reality Market in France, 2016-2026, $ mn	69
Figure 39.  Mixed Reality Market in Spain, 2016-2026, $ mn	71
Figure 40.  Mixed Reality Market in Italy, 2016-2026, $ mn	73
Figure 41.  Mixed Reality Market in Rest of Europe, 2016-2026, $ mn	75
Figure 42. Asia-Pacific Mixed Reality Market, 2016-2026, $ mn	78
Figure 43. Breakdown of APAC Mixed Reality Market by Country, 2019 and 2026, % of Revenue	78
Figure 44. Contribution to APAC 2020-2026 Cumulative Revenue by Country, Value ($ mn) and Share (%)	79
Figure 45.  Mixed Reality Market in Japan, 2016-2026, $ mn	81
Figure 46.  Mixed Reality Market in China, 2016-2026, $ mn	83
Figure 47.  Mixed Reality Market in Australia, 2016-2026, $ mn	85
Figure 48.  Mixed Reality Market in India, 2016-2026, $ mn	87
Figure 49.  Mixed Reality Market in South Korea, 2016-2026, $ mn	89
Figure 50.  Mixed Reality Market in Rest of APAC, 2016-2026, $ mn	91
Figure 51. Latin America Mixed Reality Market, 2016-2026, $ mn	94
Figure 52. Breakdown of Latin America Mixed Reality Market by Country, 2019 and 2026, % of Revenue	94
Figure 53. Contribution to Latin America 2020-2026 Cumulative Revenue by Country, Value ($ mn) and Share (%)	95
Figure 54.  Mixed Reality Market in Argentina, 2016-2026, $ mn	96
Figure 55.  Mixed Reality Market in Brazil, 2016-2026, $ mn	98
Figure 56.  Mixed Reality Market in Mexico, 2016-2026, $ mn	100
Figure 57.  Mixed Reality Market in Rest of Latin America, 2016-2026, $ mn	102
Figure 58. Mixed Reality Market in Rest of the World (RoW), 2016-2026, $ mn	104
Figure 59. Breakdown of RoW Mixed Reality Market by Country, 2019 and 2026, % of Revenue	104
Figure 60. Contribution to RoW 2020-2026 Cumulative Revenue by Country, Value ($ mn) and Share (%)	105
Figure 61.  Mixed Reality Market in UAE, 2016-2026, $ mn	106
Figure 62.  Mixed Reality Market in Saudi Arabia, 2016-2026, $ mn	108
Figure 63.  Mixed Reality Market in South Africa, 2016-2026, $ mn	110
Figure 64. Growth Stage of Global Mixed Reality Industry over the Forecast Period	113
Figure 65.  SWOT Analysis of Acer Inc.	120

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