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Global Head-Mounted Display Market

  • Report Code : 236017
  • Industry : Telecom and IT
  • Published On : Dec 2018
  • Pages : 129
  • Publisher : Verified Market Intelligence
  • Format: WMR PPT FormatWMR PDF Format

Global Head-Mounted Display Market
By Technology (Virtual reality, Augmented reality), Component (Display, Controller, Sensor, Lens, Case and connector, Processor and memory, Camera), HMD Type (Discrete HMD, Integrated HMD, Slide-on HMD), Product Type (Head mounted, Eyewear), Connectivity (Wireless, Wired), Application (Medical, Education, Consumer, Enterprise & industry, Commercial, Engineering & design, Military, defense, and aerospace), and Regional Market Size, Status and Forecast to 2025

Market Overview:
The Global Head-Mounted Display Market was valued at USD 3.32 billion in 2016 and is projected to reach USD 63.40 billion by 2025, growing at a CAGR of 38.78% from 2017 to 2025.

A Head Mounted Display (HMD) is a display device, worn on the head or as part of a helmet that has a small display optic in front of one or each eye. A HMD has many uses including in gaming, aviation, engineering, and medicine. Benefits of include - Very high resolution of physical image, system responds to head movements, better user experience, 3-dimentional view possible, and improves business.

Sample Infographics:



Market Dynamics:
1. Market Drivers
1.1 Availability of low-cost HMDs
1.2 Increasing patent portfolio
1.3 Rising adoption of AR and VR technologies
1.4 High usage of HMDs for gaming in consumer application
1.5 Growing demand for lightweight HMDs and portable devices
2. Market Restraints
2.1 Lack of awareness about HMDs
2.2 Limited battery life
2.3 Poor standardization for HMD design

Market Segmentation:
The Global Head-Mounted Display Market is segmented on the technology, component, HMD type, product type, connectivity, application, and region.

1. Technology:
1.1 Virtual reality
1.2 Augmented reality

2. By Component:
2.1 Display
2.2 Controller
2.3 Sensor
2.4 Lens
2.5 Case and connector
2.6 Processor and memory
2.7 Camera

3. By HMD Type:
3.1 Discrete HMD
3.2 Integrated HMD
3.3 Slide-on HMD

4. By Product Type:
4.1 Head mounted
4.2 Eyewear

5. By Connectivity:
5.1 Wireless
5.2 Wired

6. By Application:
6.1 Medical
6.2 Education
6.3 Consumer
6.4 Enterprise & industry
6.5 Commercial
6.6 Engineering & design
6.7 Military, defense, and aerospace
6.8 Others

7. By Region:
7.1 North America (U.S., Canada, Mexico)
7.2 Europe (Germany, UK, France, Rest of Europe)
7.3 Asia Pacific (China, India, Japan, Rest of Asia Pacific)
7.4 Latin America (Brazil, Argentina, Rest of Latin America)
7.5 Middle East & Africa

Competitive Landscape:
The major players in the market are as follows:
1. Sony Corporation
2. Oculus VR, LLC
3. Bae Systems, Inc.
4. Kopin Corporation, Inc.
5. Recon Instruments, Inc.
6. Seiko Epson Corporation
7. Thales Visionix, Inc.
8. Vuzix Corporation
9. Samsung Electronics Co., Ltd.
10. HTC Corporation
11. Microsoft Corporation
12. Google Inc.
13. Osterhout Design Group
14. Rockwell Collins, Inc.
15. Sensics, Inc.
These major players have adopted various organic as well as inorganic growth strategies such as mergers & acquisitions, new product launches, expansions, agreements, joint ventures, partnerships, and others to strengthen their position in this market.

RESEARCH METHODOLOGY OF VERIFIED MARKET INTELLIGENCE:
Research study on the Global Head-Mounted Display Market was performed in five phases which include Secondary research, Primary research, subject matter expert advice, quality check and final review.
The market data was analyzed and forecasted using market statistical and coherent models. Also market shares and key trends were taken into consideration while making the report. Apart from this, other data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Company Market Share Analysis, Standards of Measurement, Top to Bottom Analysis and Vendor Share Analysis.

To know more about the Research Methodology of Verified Market Intelligence and other aspects of the research study, kindly get in touch with our sales team.

1 INTRODUCTION OF GLOBAL HEAD-MOUNTED DISPLAY MARKET
1.1 Overview of the Market
1.2 Scope of Report
1.3 Assumptions

2 EXECUTIVE SUMMARY

3 RESEARCH METHODOLOGY OF VERIFIED MARKET INTELLIGENCE
3.1 Data Mining
3.2 Validation
3.3 Primary Interviews
3.4 List of Data Sources

4 GLOBAL HEAD-MOUNTED DISPLAY MARKET OUTLOOK
4.1 Overview
4.2 Market Dynamics
4.2.1 Drivers
4.2.2 Restraints
4.2.3 Opportunities
4.3 Porters Five Force Model
4.4 Value Chain Analysis
4.5 Regulatory Framework

5 GLOBAL HEAD-MOUNTED DISPLAY MARKET , BY TECHNOLOGY
5.1 Overview
5.2 Virtual reality
5.3 Augmented reality

6 GLOBAL HEAD-MOUNTED DISPLAY MARKET , BY COMPONENT
6.1 Overview
6.2 Display
6.3 Controller
6.4 Sensor
6.5 Lens
6.6 Case and connector
6.7 Processor and memory
6.8 Camera

7 GLOBAL HEAD-MOUNTED DISPLAY MARKET , BY HMD TYPE
7.1 Overview
7.2 Discrete HMD
7.3 Integrated HMD
7.4 Slide-on HMD
8 GLOBAL HEAD-MOUNTED DISPLAY MARKET , BY PRODUCT TYPE
8.1 Overview
8.2 Head mounted
8.3 Eyewear
9 GLOBAL HEAD-MOUNTED DISPLAY MARKET , BY CONNECTIVITY
9.1 Overview
9.2 Wireless
9.3 Wired
10 GLOBAL HEAD-MOUNTED DISPLAY MARKET , BY APPLICATION
10.1 Overview
10.2 Medical
10.3 Education
10.4 Consumer
10.5 Enterprise & industry
10.6 Commercial
10.7 Engineering & design
10.8 Military, defense, and aerospace
10.9 Others

11 GLOBAL HEAD-MOUNTED DISPLAY MARKET , BY GEOGRAPHY
11.1 Overview
11.2 North America Regional Market Estimates and Forecasts, 2012 - 2025
11.2.1 U.S.
11.2.2 Canada
11.2.3 Mexico
11.3 Europe Regional Market Estimates and Forecasts, 2012 - 2025
11.3.1 Germany
11.3.2 U.K.
11.3.3 France
11.3.4 Rest of Europe
11.4 Asia Pacific Regional Market Estimates and Forecasts, 2012 - 2025
11.4.1 China
11.4.2 Japan
11.4.3 India
11.4.4 Rest of Asia Pacific
11.5 Latin America Regional Market Estimates and Forecasts, 2012 - 2025
11.5.1 Brazil
11.5.2 Argentina
11.6 Rest of the World Regional Market Estimates and Forecasts, 2012 - 2025

12 GLOBAL HEAD-MOUNTED DISPLAY MARKET COMPETITIVE LANDSCAPE
12.1 Overview
12.2 Company Market Share
12.3 Vendor Landscape
12.4 Key Development Strategies

13 COMPANY PROFILES
13.1 Sony Corporation
13.1.1 Overview
13.1.2 Financial Performance
13.1.3 Product Outlook
13.1.4 Key Developments

13.2 Oculus VR, LLC
13.2.1 Overview
13.2.2 Financial Performance
13.2.3 Product Outlook
13.2.4 Key Developments

13.3 Bae Systems, Inc.
13.3.1 Overview
13.3.2 Financial Performance
13.3.3 Product Outlook
13.3.4 Key Developments

13.4 Kopin Corporation, Inc.
13.4.1 Overview
13.4.2 Financial Performance
13.4.3 Product Outlook
13.4.4 Key Developments

13.5 Recon Instruments, Inc.
13.5.1 Overview
13.5.2 Financial Performance
13.5.3 Product Outlook
13.5.4 Key Developments

13.6 Seiko Epson Corporation
13.6.1 Overview
13.6.2 Financial Performance
13.6.3 Product Outlook
13.6.4 Key Developments

13.7 Thales Visionix, Inc.
13.7.1 Overview
13.7.2 Financial Performance
13.7.3 Product Outlook
13.7.4 Key Developments

13.8 Vuzix Corporation
13.8.1 Overview
13.8.2 Financial Performance
13.8.3 Product Outlook
13.8.4 Key Developments

13.9 Samsung Electronics Co., Ltd.
13.9.1 Overview
13.9.2 Financial Performance
13.9.3 Product Outlook
13.9.4 Key Developments

13.10 HTC Corporation
13.10.1 Overview
13.10.2 Financial Performance
13.10.3 Product Outlook
13.10.4 Key Developments

13.11 Microsoft Corporation
13.11.1 Overview
13.11.2 Financial Performance
13.11.3 Product Outlook
13.11.4 Key Developments
13.12 Google Inc.
13.12.1 Overview
13.12.2 Financial Performance
13.12.3 Product Outlook
13.12.4 Key Developments

13.13 Osterhout Design Group
13.13.1 Overview
13.13.2 Financial Performance
13.13.3 Product Outlook
13.13.4 Key Developments

13.14 Rockwell Collins, Inc.
13.14.1 Overview
13.14.2 Financial Performance
13.14.3 Product Outlook
13.14.4 Key Developments

13.15 Sensics, Inc.
13.15.1 Overview
13.15.2 Financial Performance
13.15.3 Product Outlook
13.15.4 Key Developments

14 Appendix
14.1 Related Reports

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