Global Augmented and Virtual Reality in Healthcare Market Analysis
The Global Augmented and Virtual Reality in Healthcare Market was valued at USD 510.36 million in 2016 and is projected to reach USD 8,313.29 million by 2025, growing at a CAGR of 36.35% from 2017 to 2025.
What is Augmented and Virtual Reality in Healthcare Market Analysis?
Virtual reality (VR) is a computer technology that uses virtual reality headsets or multi-projected environments, sometimes in combination with physical environments or props, to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment, whereas Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated or extracted real-world sensory input such as sound, video, graphics or GPS data. VR and AR benefits the healthcare sector in many ways including - medical education and training, corporate communication, enhanced patient care and treatment, managing lifestyle and wellness, surgical planning, telementoring, and more.
Global Augmented and Virtual Reality in Healthcare Market Outlook
In the report, the market outlook section mainly encompasses fundamental dynamics of the market which include drivers, restraints, opportunities and challenges faced by the industry. Drivers and Restraints are intrinsic factors whereas opportunities and challenges are extrinsic factors of the market.
There are several factors that are driving the market such as the increasing use and therefore demand for VR and AR fitness management, the desire of the public for the reduction of healthcare costs and the incorporation of connected devices in the healthcare market. Factors such as the concerns for data privacy, the lack of technical awareness in the general public and the poor interoperability and compatibility between the VR and AR solutions that are provided by the vendors are restraining the market.
Verified Market Intelligence narrows down the available data using primary sources to validate the data and use it in compiling a full-fledged market research study. The report contains a quantitative and qualitative estimation of market elements which interests the client. The "Global In-app advertising Market" is mainly bifurcated into sub-segments which can provide a classified data regarding latest trends in the market.
Global Augmented and Virtual Reality in Healthcare Market Competitive Landscape
The "Global Augmented and Virtual Reality in Healthcare Market" study report will provide a valuable insight with an emphasis on global market including some of the major players such as Microsoft, Mindmaze, Google, Psious, Daqri, Augmedix, Medical Realities, Firsthand Technology, Atheer, Oculus VR, Samsung Electronics, Osterhout Design Group, Orca Health, and Echopixel. Our market analysis also entails a section solely dedicated for such major players wherein our analysts provide an insight to the financial statements of all the major players, along with its product benchmarking and SWOT analysis. The competitive landscape section also includes key development strategies, market share and market ranking analysis of the above mentioned players globally.
Global Augmented and Virtual Reality in Healthcare Market, By End User
• Government and Defense Institutions
• Hospitals, Clinics, and Surgical Centers
• Research and Diagnostics Laboratories
• Research Organizations and Pharma Companies
Global Augmented and Virtual Reality in Healthcare Market, By Offerings
• Software
• Hardware
Global Augmented and Virtual Reality in Healthcare Market, By Device Type
• Projectors and Display Walls
• Virtual Reality in Healthcare Market
• Augmented Reality in Healthcare Market
Global Augmented and Virtual Reality in Healthcare Market, By Application
• Patient Care Management
• Surgery
• Medical Training and Education
• Fitness Management
• Pharmacy Management
Global Augmented and Virtual Reality in Healthcare Market Geographic Scope
• North America
o U.S.
o Canada
o Mexico
• Europe
o Germany
o UK
o France
o Rest of Europe
• Asia Pacific
o China
o Japan
o India
o Rest of Asia Pacific
• Latin America
o Brazil
• Rest of the World
Research Methodology of Verified Market Intelligence:
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1 INTRODUCTION OF GLOBAL AUGMENTED AND VIRTUAL REALITY IN HEALTHCARE MARKET
1.1 Overview of the Market
1.2 Scope of Report
1.3 Assumptions
2 EXECUTIVE SUMMARY
3 RESEARCH METHODOLOGY
3.1 Data Mining
3.2 Validation
3.3 Primary Interviews
3.4 List of Data Sources
4 GLOBAL AUGMENTED AND VIRTUAL REALITY IN HEALTHCARE MARKET OUTLOOK
4.1 Overview
4.2 Market Dynamics
4.2.1 Drivers
4.2.2 Restraints
4.2.3 Opportunities
4.3 Porters Five Force Model
4.4 Value Chain Analysis
4.5 Regulatory Framework
5 GLOBAL AUGMENTED AND VIRTUAL REALITY IN HEALTHCARE MARKET END USER
5.1 Government and Defense Institutions
5.2 Hospitals, Clinics, and Surgical Centers
5.3 Research and Diagnostics Laboratories
5.4 Research Organizations and Pharma Companies
6 GLOBAL AUGMENTED AND VIRTUAL REALITY IN HEALTHCARE MARKET BY OFFERINGS
6.1 Software
6.2 Hardware
7 GLOBAL AUGMENTED AND VIRTUAL REALITY IN HEALTHCARE MARKET BY DEVICE TYPE
7.1 Projectors and Display Walls
7.2 Virtual Reality in Healthcare Market
7.3 Augmented Reality in Healthcare Market
8 GLOBAL AUGMENTED AND VIRTUAL REALITY IN HEALTHCARE MARKET BY APPLICATION
8.1 Patient Care Management
8.2 Surgery
8.3 Medical Training and Education
8.4 Fitness Management
8.5 Pharmacy Management
9 GLOBAL AUGMENTED AND VIRTUAL REALITY IN HEALTHCARE MARKET, BY GEOGRAPHY
9.1 Overview
9.2 North America
9.2.1 U.S.
9.2.2 Canada
9.2.3 Mexico
9.3 Europe
9.3.1 Germany
9.3.2 U.K.
9.3.3 France
9.3.4 Rest of Europe
9.4 Asia Pacific
9.4.1 China
9.4.2 Japan
9.4.3 India
9.4.4 Rest of Asia Pacific
9.5 Latin America
9.5.1 Brazil
9.5.2 Argentina
9.6 Rest of the World
10 GLOBAL AUGMENTED AND VIRTUAL REALITY IN HEALTHCARE MARKET COMPETITIVE LANDSCAPE
10.1 Overview
10.2 Company Market Share
10.3 Vendor Landscape
10.4 Key Development Strategies
11 COMPANY PROFILES
11.1 Microsoft
11.1.1 Overview
11.1.2 Financial Performance
11.1.3 Product Outlook
11.1.4 Key Developments
11.2 Mindmaze
11.2.1 Overview
11.2.2 Financial Performance
11.2.3 Product Outlook
11.2.4 Key Developments
11.3 Google
11.3.1 Overview
11.3.2 Financial Performance
11.3.3 Product Outlook
11.3.4 Key Developments
11.4 Psious
11.4.1 Overview
11.4.2 Financial Performance
11.4.3 Product Outlook
11.4.4 Key Developments
11.5 Daqri
11.5.1 Overview
11.5.2 Financial Performance
11.5.3 Product Outlook
11.5.4 Key Developments
11.6 Augmedix
11.6.1 Overview
11.6.2 Financial Performance
11.6.3 Product Outlook
11.6.4 Key Developments
11.7 Medical Realities
11.7.1 Overview
11.7.2 Financial Performance
11.7.3 Product Outlook
11.7.4 Key Developments
11.8 Firsthand Technology
11.8.1 Overview
11.8.2 Financial Performance
11.8.3 Product Outlook
11.8.4 Key Developments
11.9 Atheer
11.9.1 Overview
11.9.2 Financial Performance
11.9.3 Product Outlook
11.9.4 Key Developments
11.10 Oculus VR
11.10.1 Overview
11.10.2 Financial Performance
11.10.3 Product Outlook
11.10.4 Key Developments
11.11 Samsung Electronics
11.11.1 Overview
11.11.2 Financial Performance
11.11.3 Product Outlook
11.11.4 Key Developments
11.12 Osterhout Design Group
11.12.1 Overview
11.12.2 Financial Performance
11.12.3 Product Outlook
11.12.4 Key Developments
11.13 Orca Health
11.13.1 Overview
11.13.2 Financial Performance
11.13.3 Product Outlook
11.13.4 Key Developments
11.14 Echopixel
11.14.1 Overview
11.14.2 Financial Performance
11.14.3 Product Outlook
11.14.4 Key Developments
12 Appendix
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