Table of Contents
1 Introduction 6
1.1 Industry Definition and Research Scope 6
1.1.1 Industry Definition 6
1.1.2 Research Scope 7
1.2 Research Methodology 9
1.2.1 Overview of Market Research Methodology 9
1.2.2 Market Assumption 10
1.2.3 Secondary Data 10
1.2.4 Primary Data 10
1.2.5 Data Filtration and Model Design 11
1.2.6 Market Size/Share Estimation 12
1.2.7 Research Limitations 13
1.3 Executive Summary 14
2 Market Overview and Dynamics 16
2.1 Market Size and Forecast 16
2.2 Major Growth Drivers 17
2.3 Market Restraints and Challenges 20
2.4 Emerging Opportunities and Market Trends 23
2.5 Porter's Fiver Forces Analysis 26
3 Segmentation of Europe Market by Solution 30
3.1 Market Overview by Solution 30
3.2 Software 32
3.3 Services 33
4 Segmentation of Europe Market by Content Type 34
4.1 Market Overview by Content Type 34
4.2 Games 36
4.3 Videos 37
4.4 Images 39
5 Segmentation of Europe Market by VR Medium 40
5.1 Market Overview by VR Medium 40
5.2 Mobile-based VR Content 42
5.3 Console-based VR Content 43
5.4 PC-based VR Content 44
6 Segmentation of Europe Market by Application 45
6.1 Market Overview by Application 45
6.2 Healthcare 47
6.3 Aerospace & Defense 48
6.4 Media & Entertainment 49
6.5 Gaming 50
6.6 Automotive 51
6.7 E-commerce & Retail 52
6.8 Tourism & Hospitality 53
6.9 Real Estate 54
6.10 Other Applications 55
7 European Market 2019-2030 by Country 56
7.1 Overview of European Market 56
7.2 Germany 59
7.3 UK 61
7.4 France 63
7.5 Russia 65
7.6 Italy 67
7.7 Rest of European Market 69
8 Competitive Landscape 71
8.1 Overview of Key Vendors 71
8.2 New Product Launch, Partnership, Investment, and M&A 74
8.3 Company Profiles 75
360 Labs 75
Blippar 77
Koncept VR 78
Matterport 79
Panedia Pty Ltd. 80
Pixvana Inc. 81
Scapic. 82
SubVRsive 83
VIAR (Viar360) 84
WeMakeVR 85
9 Investing in Europe Market: Risk Assessment and Management 86
9.1 Risk Evaluation of Europe Market 86
9.2 Critical Success Factors (CSFs) 89
Related Reports and Products 92
List of Tables:
Table 1. Snapshot of Europe Virtual Reality Content Creation Market, 2019-2030 15
Table 2. Main Product Trends and Market Opportunities in Europe Virtual Reality Content Creation Market 23
Table 3. Europe Virtual Reality Content Creation Market by Solution, 2019-2030, $ mn 30
Table 4. Europe Virtual Reality Content Creation Market by Content Type, 2019-2030, $ mn 34
Table 5. Europe Virtual Reality Content Creation Market: Videos by Type, 2019-2030, $ mn 38
Table 6. Europe Virtual Reality Content Creation Market by VR Medium, 2019-2030, $ mn 40
Table 7. Europe Virtual Reality Content Creation Market by Application, 2019-2030, $ mn 45
Table 8. Europe Virtual Reality Content Creation Market by Country, 2019-2030, $ mn 58
Table 9. Germany Virtual Reality Content Creation Market by Content Type, 2019-2030, $ mn 60
Table 10. Germany Virtual Reality Content Creation Market by VR Medium, 2019-2030, $ mn 60
Table 11. Germany Virtual Reality Content Creation Market by Application, 2019-2030, $ mn 60
Table 12. UK Virtual Reality Content Creation Market by Content Type, 2019-2030, $ mn 62
Table 13. UK Virtual Reality Content Creation Market by VR Medium, 2019-2030, $ mn 62
Table 14. UK Virtual Reality Content Creation Market by Application, 2019-2030, $ mn 62
Table 15. France Virtual Reality Content Creation Market by Content Type, 2019-2030, $ mn 64
Table 16. France Virtual Reality Content Creation Market by VR Medium, 2019-2030, $ mn 64
Table 17. France Virtual Reality Content Creation Market by Application, 2019-2030, $ mn 64
Table 18. Russia Virtual Reality Content Creation Market by Content Type, 2019-2030, $ mn 66
Table 19. Russia Virtual Reality Content Creation Market by VR Medium, 2019-2030, $ mn 66
Table 20. Russia Virtual Reality Content Creation Market by Application, 2019-2030, $ mn 66
Table 21. Italy Virtual Reality Content Creation Market by Content Type, 2019-2030, $ mn 68
Table 22. Italy Virtual Reality Content Creation Market by VR Medium, 2019-2030, $ mn 68
Table 23. Italy Virtual Reality Content Creation Market by Application, 2019-2030, $ mn 68
Table 24. Virtual Reality Content Creation Market in Rest of Europe by Country, 2019-2030, $ mn 70
Table 25. 360 Labs: Company Snapshot 75
Table 26. 360 Labs: Business Segmentation 75
Table 27. 360 Labs: Product Portfolio 76
Table 28. 360 Labs: Revenue, 2016-2018, $ mn 76
Table 29. 360 Labs: Recent Developments 76
Table 30. Risk Evaluation for Investing in Europe Market, 2019-2030 87
Table 31. Critical Success Factors and Key Takeaways 90
List of Figures:
Figure 1. Research Method Flow Chart 9
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 12
Figure 3. Europe Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2030 14
Figure 4. Europe Virtual Reality Content Creation Market, 2019-2030, $ mn 16
Figure 5. Primary Drivers and Impact Factors of Europe Virtual Reality Content Creation Market 17
Figure 6. Primary Restraints and Impact Factors of Europe Virtual Reality Content Creation Market 20
Figure 7. Porter's Fiver Forces Analysis of Europe Virtual Reality Content Creation Market 26
Figure 8. Breakdown of Europe Virtual Reality Content Creation Market by Solution, 2019-2030, % of Revenue 30
Figure 9. Contribution to Europe 2020-2030 Cumulative Revenue by Solution, Value ($ mn) and Share (%) 31
Figure 10. Europe Virtual Reality Content Creation Market: Software, 2019-2030, $ mn 32
Figure 11. Europe Virtual Reality Content Creation Market: Services, 2019-2030, $ mn 33
Figure 12. Breakdown of Europe Virtual Reality Content Creation Market by Content Type, 2019-2030, % of Revenue 34
Figure 13. Contribution to Europe 2020-2030 Cumulative Revenue by Content Type, Value ($ mn) and Share (%) 35
Figure 14. Europe Virtual Reality Content Creation Market: Games, 2019-2030, $ mn 36
Figure 15. Europe Virtual Reality Content Creation Market: Videos, 2019-2030, $ mn 37
Figure 16. Europe Virtual Reality Content Creation Market: Images, 2019-2030, $ mn 39
Figure 17. Breakdown of Europe Virtual Reality Content Creation Market by VR Medium, 2019-2030, % of Revenue 40
Figure 18. Contribution to Europe 2020-2030 Cumulative Revenue by VR Medium, Value ($ mn) and Share (%) 41
Figure 19. Europe Virtual Reality Content Creation Market: Mobile-based VR Content, 2019-2030, $ mn 42
Figure 20. Europe Virtual Reality Content Creation Market: Console-based VR Content, 2019-2030, $ mn 43
Figure 21. Europe Virtual Reality Content Creation Market: PC-based VR Content, 2019-2030, $ mn 44
Figure 22. Breakdown of Europe Virtual Reality Content Creation Market by Application, 2019-2030, % of Revenue 45
Figure 23. Contribution to Europe 2020-2030 Cumulative Revenue by Application, Value ($ mn) and Share (%) 46
Figure 24. Europe Virtual Reality Content Creation Market: Healthcare, 2019-2030, $ mn 47
Figure 25. Europe Virtual Reality Content Creation Market: Aerospace & Defense, 2019-2030, $ mn 48
Figure 26. Europe Virtual Reality Content Creation Market: Media & Entertainment, 2019-2030, $ mn 49
Figure 27. Europe Virtual Reality Content Creation Market: Gaming, 2019-2030, $ mn 50
Figure 28. Europe Virtual Reality Content Creation Market: Automotive, 2019-2030, $ mn 51
Figure 29. Europe Virtual Reality Content Creation Market: E-commerce & Retail, 2019-2030, $ mn 52
Figure 30. Europe Virtual Reality Content Creation Market: Tourism & Hospitality, 2019-2030, $ mn 53
Figure 31. Europe Virtual Reality Content Creation Market: Real Estate, 2019-2030, $ mn 54
Figure 32. Europe Virtual Reality Content Creation Market: Other Applications, 2019-2030, $ mn 55
Figure 33. Breakdown of European Virtual Reality Content Creation Market by Country, 2019 and 2030, % of Revenue 57
Figure 34. Contribution to Europe 2020-2030 Cumulative Revenue by Country, Value ($ mn) and Share (%) 58
Figure 35. Virtual Reality Content Creation Market in Germany, 2019-2030, $ mn 59
Figure 36. Virtual Reality Content Creation Market in UK, 2019-2030, $ mn 61
Figure 37. Virtual Reality Content Creation Market in France, 2019-2030, $ mn 63
Figure 38. Virtual Reality Content Creation Market in Russia, 2019-2030, $ mn 65
Figure 39. Virtual Reality Content Creation Market in Italy, 2019-2030, $ mn 67
Figure 40. Virtual Reality Content Creation Market in Rest of Europe, 2019-2030, $ mn 69
Figure 41. Growth Stage of Europe Virtual Reality Content Creation Industry over the Forecast Period 71