Table of Contents
1 Introduction 4
1.1 Industry Definition and Research Scope 4
1.1.1 Industry Definition 4
1.1.2 Research Scope 5
1.2 Research Methodology 6
1.2.1 Overview of Market Research Methodology 6
1.2.2 Market Assumption 7
1.2.3 Secondary Data 7
1.2.4 Primary Data 7
1.2.5 Data Filtration and Model Design 8
1.2.6 Market Size/Share Estimation 9
1.2.7 Research Limitations 10
1.3 Executive Summary 11
2 Market Overview and Qualitative Analysis 13
2.1 Market Size and Forecast 13
2.2 Major Growth Drivers 15
2.3 Market Restraints and Challenges 21
2.4 Emerging Opportunities and Market Trends 24
2.5 Porter's Fiver Forces Analysis 28
3 Segmentation of APAC Market by Component 33
3.1 Market Overview by Component 33
3.2 APAC Entertainment and Leisure Robot Hardware Market 2014-2025 36
3.3 APAC Entertainment and Leisure Robot Software Market 2014-2025 37
3.4 APAC Entertainment and Leisure Robot Services Market 2014-2025 38
4 Segmentation of APAC Market by Application 40
4.1 Market Overview by Application 40
4.2 APAC Robotic Toys & Hobby Systems Market 2014-2025 43
4.3 APAC Education & Research Robots Market 2014-2025 50
4.4 APAC Robotic Companion Pets Market 2014-2025 52
4.5 APAC Commercial & Art Robots Market 2014-2025 54
5 Segmentation of APAC Market by End-user 56
5.1 Market Overview by End-user 56
5.2 APAC Entertainment and Leisure Robots Market for Household Sector 2014-2025 59
5.2.1 APAC Entertainment and Leisure Robots Market for Children 2014-2025 61
5.2.2 APAC Entertainment and Leisure Robots Market for Elderly People 2014-2025 62
5.2.3 APAC Entertainment and Leisure Robots Market for Guests/Clients 2014-2025 63
5.3 APAC Entertainment and Leisure Robots Market for Commercial Sector 2014-2025 64
5.3.1 APAC Entertainment and Leisure Robots Market for Live Performances 2014-2025 66
5.3.2 APAC Entertainment and Leisure Robots Market for Amusement Parks 2014-2025 68
5.3.3 APAC Entertainment and Leisure Robots Market for Museums 2014-2025 69
5.3.4 APAC Entertainment and Leisure Robots Market for Other Entertainment Venues 2014-2025 70
6 Asia-Pacific Market 2014-2025 by Country 71
6.1 Overview of Asia-Pacific Market 71
6.2 Japan 75
6.3 China 78
6.4 India 80
6.5 Australia 82
6.6 South Korea 84
6.7 Rest of APAC Region 86
7 Competitive Landscape 87
7.1 Overview of Key Vendors 87
7.2 Company Profiles 91
8 Investing in APAC Market: Risk Assessment and Management 112
8.1 Risk Evaluation of APAC Market 112
8.2 Critical Success Factors (CSFs) 115
RELATED REPORTS AND PRODUCTS 118
List of Tables:
Table 1. Snapshot of APAC Entertainment and Leisure Robots Market, 2017-2025 12
Table 2. Main Product Trends and Market Opportunities in APAC Entertainment and Leisure Robots Market 24
Table 3. APAC Entertainment and Leisure Robots Market by Component, 2014-2025, $ mn 34
Table 4. APAC Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn 41
Table 5. APAC Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn 57
Table 6. APAC Entertainment & Leisure Robots Market in Household Sector by End-user, 2014-2025, $ mn 60
Table 7. APAC Entertainment & Leisure Robots Market in Commercial Sector by End-user, 2014-2025, $ mn 65
Table 8. APAC Entertainment and Leisure Robots Market by Country, 2014-2025, $ mn 72
Table 9. Japan Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn 77
Table 10. Japan Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn 77
Table 11. China Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn 79
Table 12. China Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn 79
Table 13. India Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn 81
Table 14. India Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn 81
Table 15. Australia Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn 83
Table 16. Australia Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn 83
Table 17. South Korea Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn 85
Table 18. South Korea Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn 85
Table 19. Main Vendors and Product Offerings 89
Table 20. RoboBuilder Revenue Segmentation by Region, 2017 104
Table 21. Risk Evaluation for Investing in APAC Market, 2017-2025 113
Table 22. Critical Success Factors and Key Takeaways 116
List of Figures:
Figure 1. Research Method Flow Chart 6
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 9
Figure 3. APAC Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2017-2025 11
Figure 4. APAC Entertainment and Leisure Robots Market by Revenue, 2014-2025, $ mn 13
Figure 5. APAC Entertainment and Leisure Robots Market in Household Sector by Shipment, 2014-2025, thousand units 14
Figure 6. APAC Entertainment and Leisure Robots Market in Commercial Sector by Shipment, 2014-2025, thousand units 14
Figure 7. Primary Drivers and Impact Factors of APAC Entertainment and Leisure Robots Market 15
Figure 8. VC Funding in Connected Toys, $ mn, 2010-2015 18
Figure 9. Market Size of Toys, Video Game and Toys-to-Life, $ bn, 2013-2018 18
Figure 10. VC Funding in Connected Toys by Category, %, 2015 19
Figure 11. Top Connected Toy Companies by Total Funding, $ mn, 2010-2016 19
Figure 12. Primary Restraints and Impact Factors of APAC Entertainment and Leisure Robots Market 21
Figure 13. Porter's Fiver Forces Analysis of APAC Entertainment and Leisure Robots Market 28
Figure 14. Breakdown of APAC Entertainment and Leisure Robots Market by Component, 2017-2025, % of Revenue 34
Figure 15. Contribution to APAC 2018-2025 Cumulative Revenue by Component, Value ($ mn) and Share (%) 35
Figure 16. APAC Entertainment and Leisure Robot Hardware Market, 2014-2025, $ mn 36
Figure 17. APAC Entertainment and Leisure Robot Software Market, 2014-2025, $ mn 37
Figure 18. APAC Entertainment and Leisure Robot Services Market, 2014-2025, $ mn 39
Figure 19. Breakdown of APAC Entertainment and Leisure Robots Market by Application, 2017-2025, % of Revenue 41
Figure 20. Contribution to APAC 2018-2025 Cumulative Revenue by Application, Value ($ mn) and Share (%) 42
Figure 21. APAC Robotic Toys & Hobby Systems Market, 2014-2025, $ mn 44
Figure 22. Picture of Aibo 45
Figure 23. Picture of I-Cybie 47
Figure 24. Picture of iDog 49
Figure 25. APAC Education & Research Robots Market, 2014-2025, $ mn 51
Figure 26. APAC Robotic Companion Pets Market, 2014-2025, $ mn 53
Figure 27. APAC Commercial & Art Robots Market, 2014-2025, $ mn 55
Figure 28. Breakdown of APAC Entertainment and Leisure Robots Market by End-user, 2017-2025, % of Revenue 57
Figure 29. Contribution to APAC 2018-2025 Cumulative Revenue by End-user, Value ($ mn) and Share (%) 58
Figure 30. APAC Entertainment and Leisure Robots Market for Household Sector, 2014-2025, $ mn 59
Figure 31. Breakdown of APAC Entertainment & Leisure Robots Market in Household Sector by End-user, 2017-2025, % of Revenue 60
Figure 32. APAC Entertainment and Leisure Robots Market for Children, 2014-2025, $ mn 61
Figure 33. APAC Entertainment and Leisure Robots Market for Elderly People, 2014-2025, $ mn 62
Figure 34. APAC Entertainment and Leisure Robots Market for Guests/Clients, 2014-2025, $ mn 63
Figure 35. APAC Entertainment and Leisure Robots Market for Commercial Sector, 2014-2025, $ mn 64
Figure 36. Breakdown of APAC Entertainment & Leisure Robots Market in Commercial Sector by End-user, 2017-2025, % of Revenue 65
Figure 37. APAC Entertainment and Leisure Robots Market for Live Performances, 2014-2025, $ mn 67
Figure 38. APAC Entertainment and Leisure Robots Market for Amusement Parks, 2014-2025, $ mn 68
Figure 39. APAC Entertainment and Leisure Robots Market for Museums, 2014-2025, $ mn 69
Figure 40. APAC Entertainment and Leisure Robots Market for Other Entertainment Venues, 2014-2025, $ mn 70
Figure 41. Breakdown of APAC Entertainment and Leisure Robots Market by Country, 2017 and 2025, % of Revenue 72
Figure 42. Contribution to APAC 2018-2025 Cumulative Revenue by Country, Value ($ mn) and Share (%) 74
Figure 43. Entertainment and Leisure Robots Market in Japan by Revenue, 2014-2025, $ mn 77
Figure 44. Entertainment and Leisure Robots Market in China by Revenue, 2014-2025, $ mn 79
Figure 45. Entertainment and Leisure Robots Market in India by Revenue, 2014-2025, $ mn 81
Figure 46. Entertainment and Leisure Robots Market in Australia by Revenue, 2014-2025, $ mn 82
Figure 47. Entertainment and Leisure Robots Market in South Korea by Revenue, 2014-2025, $ mn 84
Figure 48. Entertainment and Leisure Robots Market in Rest of APAC by Revenue, 2014-2025, $ mn 86
Figure 49. Growth Stage of APAC Entertainment and Leisure Robots Industry over the Forecast Period 87
Figure 50. Toshiba Machine Revenue by Business Segment, 2015, % 109
Figure 51. Toshiba Machine Revenue by Region in 2015, % 109